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#5
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Quote:
The problem is that mobs can be outrun with things like jumping/strafe running etc., but in classic these methods actually gave you a reasonable distance over mobs rather than just barely putting you out of harm's way until you hit a zone line. So the solution should be for mobs to maybe have a large hitbox (like they do now) but have them run at the exact same speed as PC's? At least some mobs that is - I've heard that in classic some mobs were also able to be outrun normally. In any case, someone should round up all of the relevant data about this (how it is now, how it was/should be, etc.) and post an organized bug report about it.
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Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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