Quote:
Originally Posted by Tewaz
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My plan is to add a .5% chance that any mob killed that gives exp will drop a random item from a loot table that could include guises, mana stones, and other items that are coveted.
They did this at the Kunark launch and the population went through the roof.
Some level 12 will loot a Tranix crown off a gnoll, sell it, and be red for life.
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The items would have to be distributed among mobs of appropriate level (e.g., something like a tranix crown must be limited to mobs in the mid-40s), else L60 characters would simply run around pbae'ing entire newbie zones.
Aside from that, this idea reeks of WoW and isn't appropriate for EQ.