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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #8  
Old 12-18-2009, 02:41 PM
Nizzarr Nizzarr is offline
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Join Date: Oct 2009
Posts: 1,644
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camping a mob isnt effort its retarded.

anyway if they want to claim a spawn they'll need a force able to take it -- 15 able players(46+) is what it takes to start the engage timer( 2 hours). Thats non-afk moving players btw. If two or more guilds are present for the spawn, which is very unlikely given the spawn time variance, then they should /random 1000 for the spawn.

Engage timer is only started when theres competition for a spawn, it is ONLY to decide who gets first shot at a mob. You need 15 players to start the 2 hour engage period on the other guild. The first guild present needs to be able to prove that they got 15 moving players.

Spawn time, even if random, can be seen by GMs. This rule is impervious only if GMs shut their mouth about spawn time. I'll be very suspicious if a guild is waiting on a spawn then it happens very shortly after they assemble a force.

These rules are only for dragons.

Planar rules should be whoever break the plane gets the first shot at the easy boss/god.
Planar leapfrogging in my mind is very cheap. Although you can have a force ready for a easy boss/god if the first guild fails their first attempt.

Plane trash should work like this: if you broke the plane, you own all the trash inside until you leave. If you stay for respawns, then the respawns are yours until you decide to leave.


so if something in there sounds unfair to you guys, please make tweaks and suggestions.
 


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