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#11
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I would definitely play it, but I think it would be a shame for a developer to just recreate classic EQ and stop there. I would love to see someone recreate EQ with a modern engine and then go on to continue to add new content that was in the spirit of the classic gameplay.
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#12
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If by "cutting edge" you mean the ultra-reallistic stuff that's in most modern games, then no. I prefer graphics that are more cartoony.
Luclin models were perfection. And ogres are supposed to look like monsters. | ||
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#13
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#14
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I would try it out, considering I just switched over to luclin graphics a couple weeks ago.
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#15
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A "modern" view of EQ graphics is already represented on the box art. For example: [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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Last edited by t0lkien; 06-16-2013 at 01:12 AM..
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#16
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That box art is cartoony.
And the Luclin models were more in line with what the box and concept art showed. | ||
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#17
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I call the style semi-realistic High Fantasy (which draws from the D&D roots, which drew from Lord of the Rings and the Conan stories - check out all the fantasy artwork from early P&P days). It's detailed and infused with realism, but obviously art at the same time. WoW is cartoony. Zelda is cartoony.
But it's semantic really. The only problem I have with the term cartoony is what it includes and suggests, which in the case of EQ is not true. I do get why you guys say it though, and I like that aspect of the classic EQ look as well.
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Last edited by t0lkien; 06-16-2013 at 08:25 AM..
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#18
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I would play this game. I agree that the luclin modelers/animators just did not get it. I think they invested too much time stretching the limits of the engine when a very basic make-over could have been executed beautifully. I would have liked to have seen armor get some modest dimensions instead of just new textures (not bashing SoV skins though), and weapons stowed when not in combat... other than that just a few more polygons and some polish.
The real culprit was the addition of mounts, I believe. Trying to make each model look like they could believably mount and ride a horse drove a lot of artistic mistakes... Blizzard made all the right moves here... | ||
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#19
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The original in-game art direction of ogres/trolls was done that way for a reason - and it wasn't just because they were low poly. They had an animation for scratching their ass. A huge chunk of people detest the Luclin models for a reason - they are devoid of personality. The trolls/ogres look ridiculous. | ||||||
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Last edited by TarukShmaruk; 06-17-2013 at 12:18 PM..
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#20
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The box art is an example only. The main source is the game itself. I'm the last person you have to convince of the nastiness of what happened after Velious - both art and systems, which they broke beyond repair.
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Last edited by t0lkien; 06-17-2013 at 11:02 PM..
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