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#41
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#42
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I don't consider the EQ team PvP servers "faction vs. faction" pvp. They weren't really factions like DAoC and WoW were. Members of teams started all over the world. You didn't have your own consolidated alliance/kingdom like in DAoC/WoW. The entire game wasn't based around competing factions. | |||
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#43
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#44
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The open world. The contested content. The griefers. The trains. The Ninjas and KS'ers. The hero 'ubers' that would stand at zone lines slaughtering trains in newbie zones, tossing buffs at random. Coming home from whatever, sitting down and chatting with people that you've gotten to know over the course of days/months/years. Getting all prepared, starting to buff up, and having *that other guild* come in and start doing the same... AND THE RACE IS ON! /waving at the guy that you've seen fishing at the same spot for a week trying to get enough to grind through another few tradeskill levels... as you're on your way to whatever spot to try and grind through some more XP. The beauty of the non-instanced, huge world that we were all emersed in was the unexpected. I remember finally getting the people together for those raids into Sky, Fear, and Hate for my duckstick. Having the entire group come with me, collecting people as we went, a rolling party the whole way back to Kazen for my final turn in. I miss those days. I miss that experience. Unless there comes a time where a real, open world game with the community like EQ is released, I doubt that anything will even come close. Given how real life has changed since 1999, I don't think I'd even have the time to play it. /mourn Hell, I'm almost as bummed typing this as I was the day I called farewell to Steamfont, sat at the feet of my original Gnecro guildmaster, and /quit for the last time. | |||
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#45
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No matter how hard one tries, you just cannot capture the sense of enormity, grandeur and peril of EQ. That's not to say there aren't some things that WoW does right, but EQ did so much more right. The kids that started with WoW and DAoC just won't ever understand the need for community, teamwork and, for lack of better term: Not pooping in your own backyard.
I could expound on this for pages, all the things that I love and hate about EQ, but if you're reading this, I'm preaching to the choir. One thing I will say, I'm thrilled to see the old EQ community is still there, mostly just like I remember it. Seems like the 'WoW mentality' hasn't really infected here. | ||
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#46
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Same guy who had more than 1 50 on P99 gave up the DAoC grind. | |||
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#47
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WoW is all of the good parts (in the dev's opinions) of all successful mmos before it.
__________________
![]() (10:59:44 PM) Haze1: your cat is cuter than naez's confirmed | ||
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#48
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__________________
![]() (10:59:44 PM) Haze1: your cat is cuter than naez's confirmed | |||
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#49
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They wouldn't run to help you even a whit. A 'Your death is not my problem' mentality. I don't feel that way in EQ nearly as much. I have no idea what you're referring to in regards to the DAoC grind, but then I did play a BoneDancer. [You must be logged in to view images. Log in or Register.] Did it change drastically? Either way, I'd never consider the lvl grind hardcore, especially PvE up through ToA. I didn't plat beyond that. How hard can it be? once you have one lvl 50, you got to start every new alt at 20. Quote:
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Last edited by quellren; 07-18-2010 at 11:38 PM..
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#50
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DAOC leveling is like EQ with no hell levels, until 40. 40-50 is one giant fucking hell level. | |||
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