Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #451  
Old 05-24-2013, 08:39 AM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Well that's not entirely true. For TMO they have stacks and stacks of epic pieces that they sell. Those epic pieces are what many mages, SKs, necros, bards, and wizards desperately need to finish their epics. TMO doesn't even have alts that want the pieces but TMO will continue to kill these targets to keep the loot from others. You can't really lump FE into that situation.

That's probably the main source of this heartburn. No one in the 90% thinks they are entitled to the loot, they just want to complete an epic and fight the encounter because that's what this game should be about. I'm willing to bet that Rapture, Taken, Div, FC and whoever else can kill CT given the opportunity sans interference, but planar encounters especially are a complete shit show that usually involves a lot of "trains" and not a lot of discipline.

So what's the fix? People have offered numerous solutions but something has to be done. Either try something different or at least police these encounters properly. I'm hesitant to lead BDA into a CT encounter even if we have the head start because I know someone will walk in and trigger a DT cycle just because its apparently SOP, and then we'll get trained and they'll say "god BDA is so bad always training themselves" when everyone how this stuff usually goes down.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #452  
Old 05-24-2013, 08:59 AM
Taboo Taboo is offline
Sarnak

Taboo's Avatar

Join Date: Sep 2010
Posts: 464
Default

.
__________________

Bullseye- Ranger God's Work
Godspeed- Bard God's Work
  #453  
Old 05-24-2013, 09:11 AM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Well that's not entirely true. For TMO they have stacks and stacks of epic pieces that they sell. Those epic pieces are what many mages, SKs, necros, bards, and wizards desperately need to finish their epics. TMO doesn't even have alts that want the pieces but TMO will continue to kill these targets to keep the loot from others. You can't really lump FE into that situation.
Well for one most epic pieces are not stackable.

Secondly, our motivation isn't to keep you from getting loot (as much as you fantasize that it is) Most mobs drop some epic pieces commonly and other rarely. Its those rare ones we need. Or just rare items off those bosses in general.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #454  
Old 05-24-2013, 09:14 AM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]

So STFU unless you have something useful to contribute about fixing the raid scene, which in this very thread nilbog described as trash.
Define useful. Is it the 1000th thread going over the same ideas?

Velious is the answer, and removing variance when velious comes out. Always has been, always will be.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #455  
Old 05-24-2013, 09:27 AM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Well for one most epic pieces are not stackable.

Secondly, our motivation isn't to keep you from getting loot (as much as you fantasize that it is) Most mobs drop some epic pieces commonly and other rarely. Its those rare ones we need. Or just rare items off those bosses in general.
You're right Alarti, since these epic pieces aren't stackable there's no way to adequately hold on to them, you probably don't even loot them at this point. Soul leeches and earth staves rotting.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #456  
Old 05-24-2013, 10:17 AM
this user was banned this user was banned is offline
Sarnak

this user was banned's Avatar

Join Date: Feb 2013
Posts: 402
Default

I'm a player and I suggest you plan on raiding.
/thread
  #457  
Old 05-24-2013, 03:56 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by enr4ged [You must be logged in to view images. Log in or Register.]
I think what people are getting at is if you are willing to make the server non-classic (variance), yet you realize it's bad and it's not working and it basically stops anyone that doesn't play the game 24/7 from competing for the bosses, then WHY do you leave it in the game?

Ideally someone who feels the sever should be classic would change it back. Or on the other hand, if someone is trying to make the raid scene better then they would change variance to something that works which is fine in my eyes. I thought this server was about emulating classic. So you should either emulate classic or fix the raid scene in a non-classic way so people can enjoy a somewhat classic server not be frustrated that only one guild gets to experience it.

So what's the problem? Either you want to fix raiding or you want the server to be classic. In it's current state variance is not doing either.
/thread
  #458  
Old 05-24-2013, 04:01 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
Default

Quote:
Originally Posted by enr4ged [You must be logged in to view images. Log in or Register.]
I think what people are getting at is if you are willing to make the server non-classic (variance), yet you realize it's bad and it's not working and it basically stops anyone that doesn't play the game 24/7 from competing for the bosses, then WHY do you leave it in the game?

Ideally someone who feels the sever should be classic would change it back. Or on the other hand, if someone is trying to make the raid scene better then they would change variance to something that works which is fine in my eyes. I thought this server was about emulating classic. So you should either emulate classic or fix the raid scene in a non-classic way so people can enjoy a somewhat classic server not be frustrated that only one guild gets to experience it.

So what's the problem? Either you want to fix raiding or you want the server to be classic. In it's current state variance is not doing either.
I still think this would do it:

Tokens given out any other way than random rare drops would be abused. Alts in guilds would form multiple guilds to allow maximum chance for tokens. Say tmo1 tmo2 tmo3, you get the point.

I think random items that are used to remove enraged state of raid mob should drop. All raid targets spawn in an enraged state (hits for 100000000000 and hp10000000000000000 unkillable until item makes it normal) varience would not exist any longer, would spawn as it would in classic. I think they should have a chance to drop off ANY mob level 20+ in the game with only one per spawn cycle, after one is found during a certain time period no others will drop until it is used or poofs. The items can't be saved, will poof after normal spawn cycle of raid mob. This alows it to be used trying to kill the raid boss. After it is used either the guild kills the target or it is left standing for the next force ready. Same rules if a guild was to fail at killing a boss now. The enraged state is gone until next cycle.

Anyone in game would have a chance to find an item to remove enraged state. It can be traded. No more poop socken, no more headaches for server staff. If some sees a flaw in how this could be abused please do tell.
  #459  
Old 05-24-2013, 04:05 PM
lecompte lecompte is offline
Planar Protector


Join Date: Mar 2012
Location: Down wind from RnF, 10x showers a day
Posts: 1,100
Default

^ I'm having deja vu about porigromus' post, feels like I read it yesterday somewhere?
  #460  
Old 05-24-2013, 04:26 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
^ I'm having deja vu about porigromus' post, feels like I read it yesterday somewhere?
This entire thread is deja vu.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.