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  #161  
Old 05-21-2013, 06:54 PM
Skope Skope is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
No, the variance is the effect of the congestion, not the cause. Rogean and co got tired of having 200 people on every bosses spawnpoint.

I don't like variance because although it does solve the congestion problem it does so by making the endgame so annoying that most people can't/choose not to participate. I was chatting with Flemming yesterday on my mage and asked how much tracking he did. He said 10 hours and I thought that was a lot, but apparently a lot of people do 40+ hours (!).
The variance started in the spring of 2010 when it was decided that adding variance would mean people wouldn't poopsock. It was thought that nobody would be stupid enough to stoop to such a low level to sit there logged/afk for +/- 48. Well, three years later and the variance has done absolutely nothing about the problem in the first place. For three years it hasn't worked

--
Just to add, it was also pushed, and later defended by some people who later ended up getting caught SEQ/MQing. They didn't exactly mind the "tracking."
Last edited by Skope; 05-21-2013 at 07:01 PM..
  #162  
Old 05-21-2013, 07:07 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Tekman [You must be logged in to view images. Log in or Register.]
Rodcet Wut
did ya think you could raid with me?

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Originally Posted by Lyra [You must be logged in to view images. Log in or Register.]
Rodcet Who
know your spellbook from the a to the z
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  #163  
Old 05-21-2013, 07:36 PM
Tekman Tekman is offline
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HOV
  #164  
Old 05-21-2013, 07:37 PM
Ghordo Ghordo is offline
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Wipe it clean.
  #165  
Old 05-21-2013, 09:43 PM
Faerie Blossom Faerie Blossom is offline
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I know I'm speaking to the wrong crowd here, but do you think opening up one-way transfers to red would do anything to alleviate the problem?
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  #166  
Old 05-21-2013, 09:51 PM
webrunner5 webrunner5 is offline
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I know we are all waiting for Velious. But it will be the same old thing. Only a top few people will get to get into the top spots to raid or even group. How many people you think will be perma camped at Kael entrance, ToFS?? [You must be logged in to view images. Log in or Register.]

And I hate to burst your bubble but there is not that many places to solo or go as a level 60 other than raids. The mobs in Velious hit hard as hell and have a ton of resists. You are better off being like level 35 playing in most zones. But I AM looking forward to it.[You must be logged in to view images. Log in or Register.]
  #167  
Old 05-21-2013, 11:03 PM
Lyra Lyra is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
did ya think you could raid with me?



know your spellbook from the a to the z

Hmmm

I actually know my spell book. I looked at it for 35 levels. I would read from it, making up stories in group chat using the spell icons as characters.
  #168  
Old 05-22-2013, 02:46 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I guess my thought on this is that classic is not about adhering to the strict guidelines that were set forth in the early golden days but more about NOT wanting what further expansions gave us, such as:

AAs
Cats on the Moon
Mounts
Bazaar
PoK books
Instances
Spreading out the world / obsoleting the old-world content.

I'm not sure how 'classic' defines what we currently have. Being in Kunark for 2.5 years is not 'classic' - there is too much platinum on the server. The server is too top end. The server has too much item bloat.

To add to that, technology has significantly advanced since the 'classic' times. We have resources to find out everything we would ever want to know about X quest and Y NPC. Hell, even the wiki and it's price watching is not 'classic'. Part of the great thing bout EQ is that I could catch a steal on an item and then resell it for gain. Now when you buy an item you are BASICALLY using the bazaar - pull up your search interface (wiki.project1999.org) and you can see a listing of all the items and their sell price.

I just think the excuse of 'we want it classic - no tokens! no respawns!' is so old hat and just caters to the people who want to monopolize the content. While a high end guild certainly dominated servers across the board, we had 20+ servers to spread them out on, and if you wanted to be a 'hardcore raider' you could get into that guild on your server. On this server, we have 300+ 'hardcores' and 1000s of people who know their class and would like to attend a raid and there's only enough end game to support 60.

Devs have worked hard on this server and you can't expect a small team to recreate what a whole org did back in 1999. There is definitely an issue at the top that is affecting a vocal minority of players on p1999 - the same vocal minority that likes to rant and flame on these boards. There's a lot of logistics problems with fixing the end game bloat, but let's not wave the 'classic flag' as a reason not to pursue any of those options.
dear lord i agree
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  #169  
Old 05-22-2013, 02:50 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Vild [You must be logged in to view images. Log in or Register.]
The way some people get energy from projecting their own misery on their surrounding never ceases to amaze. Add to that the way those people seem to find each other and do it in groups to multiply the effect.

Solution 1; Take the fight to them, in this case beat them at their own game.
Problem with that is you will become the very thing you hate; a greedy, cockblocking loot whore.

Solution 2; Don't bother with raiding P1999, enjoy the rest of the content solo or in a group. Dungeon crawling with big pulls will be just as fun as any Kunark raid (pre VP).
EQ raiding doesn't become serious fun until PoP!

Solution 3; Face the fact that it's been 14 years and MMO's have evolved. Let EQ stay a memory and realize that "first ever" is not the same as "best ever".

Don't bother flaming this, I wont read it and don't give a fuck anyway!

\V
no flame here
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  #170  
Old 05-22-2013, 02:57 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
Chicken and the egg. Scarcity of an item aka large demand lets the price of the item soar. Scarcity of content creates a high price of obtaining said content, which in turn makes it hard for people to pay that 'cost' of possession. The problem is very much lack of content.
and all together now, with gusto, "and instances and/or imposed otations is not the answer."

s I said, if anyhone could solve thse problems they would be a millionaire. I am complaining, I am not saying the problems are stupid. This is how these worlds end up, it seems.

AND NO: content is not the answer. the gamer who farmbots expansions A and B will easily just add C to the list.


It is a gemplay and design issue. And as I rudely suggested, a GM issue.

RUN THE GAME

dungeon masters. google it.


ok, rant off.
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