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| View Poll Results: What would you rather have: | |||
| Skill based PvP |
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36 | 50.00% |
| Random number generator based PvP |
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36 | 50.00% |
| Voters: 72. You may not vote on this poll | |||
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#131
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Last edited by Swyft; 03-29-2013 at 03:16 AM..
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#132
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I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.
When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits. Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer. I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.] | ||
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#133
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#134
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But again, I'm not the authority ... and I don't know fk all about the code on p1999 | |||
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#135
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255 was the ceiling for fire and cold with a 98% chance for full resist. Didn't get raised till end of luclin near pop release. | |||
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Last edited by Swyft; 03-29-2013 at 02:47 PM..
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#136
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I'm not super sure what that has to do with what I said, I was merely providing an anecdote of my experiences with eqemu code and how 'incomplete' it truly is. Rogean and crew are doing god's work here
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