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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

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  #131  
Old 03-29-2013, 03:14 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
Well, allow me to educate you, since you are in fact, new here.


The development team for "Project 1999" does their best, through evidence, to replicate how it was during classic era. This holds true to nerf time lines, and things of the like. (Exploits obviously are nipped in the bud regardless of time line circa 99'.)

What this means is although it's not 100% classic, it's as close as they can possibly get it. So regardless if they can get the data or not, assuming they are going to make it PROJECT1999 PVP, it's pretty damn safe to say, they are going to follow suit of how they did here.

So regardless of how a developer is not making something classic, again, if its holding true to the Project1999 vibe, your poles of how you -oh so badly- want to make casters less viable during the classic era, when they were quite the opposite, are in vain.

Hate to say it, as much as you obviously can't understand it from all of your posts, and recollection on TZVZ, this server (assuming it will even be created) isn't TZVZ.
So unlimited range AE's and mage earth pet's landing root MUCH better than players is your idea of classic, what game were you playing in 1999 because I assure you it wasn't Everquest.
Last edited by Swyft; 03-29-2013 at 03:16 AM..
  #132  
Old 03-29-2013, 02:29 PM
Hangerbaby Hangerbaby is offline
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I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.

When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.

Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.

I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.]
  #133  
Old 03-29-2013, 02:37 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
I don't know what the code on this server looks like, but I can tell you right now that VZTZ code virtually ignored resists, armor, etc.

When I worked a bit on the melee damage code, I found out that the calculation was using level number multiplied by weapon damage to calculate your damage ceiling... including crits.

Also, inside of the damage function, there was a random between 0 and max damage. So if you were wondering why you were a level 40 2hander warrior hitting for 2 damage, there's your answer.

I'd like the see the code for this server but I am not privileged [You must be logged in to view images. Log in or Register.]
don't know why we'd be coding for Tallon and Vallon and not Sullon and Rallos which were always the most popular pvp server's.
  #134  
Old 03-29-2013, 02:39 PM
Hangerbaby Hangerbaby is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
don't know why we'd be coding for Tallon and Vallon and not Sullon and Rallos which were always the most popular pvp server's.
The combat metrics would remain the same, I'm just recounting what I've experienced with eqemu code in the past. I'm saying that it should be no surprised to anyone that there is a lot of progress still left and needed to be made in this department.

But again, I'm not the authority ... and I don't know fk all about the code on p1999
  #135  
Old 03-29-2013, 02:44 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
The combat metrics would remain the same, I'm just recounting what I've experienced with eqemu code in the past. I'm saying that it should be no surprised to anyone that there is a lot of progress still left and needed to be made in this department.

But again, I'm not the authority ... and I don't know fk all about the code on p1999
The resist system was definitely nothing like this on Rallos or Sullon

255 was the ceiling for fire and cold with a 98% chance for full resist. Didn't get raised till end of luclin near pop release.
Last edited by Swyft; 03-29-2013 at 02:47 PM..
  #136  
Old 03-29-2013, 02:52 PM
Hangerbaby Hangerbaby is offline
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I'm not super sure what that has to do with what I said, I was merely providing an anecdote of my experiences with eqemu code and how 'incomplete' it truly is. Rogean and crew are doing god's work here
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