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#441
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#442
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raid drama = higher turn over rate = unsustainable population.
I can think of 2 large guilds worth of players that would still be playing on this server if it weren't for raid drama being what it is. Burst website traffic is nice, but a lower more constant traffic is better.
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Original Minyin
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#443
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What information are u basing this projected 'no one' off of, I know a few guilds who would love to participate in end game but refuse to participate in the mud slinging required to 'compete' as it is now.
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Last edited by kenzar; 03-26-2013 at 09:29 PM..
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#444
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#445
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Why is it so hard to believe that some people would police it themselves without GM involvement, especially if its a rival guild, providing them with a chance to "stick it to them"? There are always ways for the playerbase to met out justice without Mommy and Daddy stepping in to take everyone's toys away.
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#446
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#447
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#448
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You're talking with someone who raided with IB for years, 0 variance w/o a rotation didn't work, the variance w/o rotation isnt working, the next logical permutation would a 0 variance with a rotation.
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#449
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#450
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