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#21
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Also I'm not even sure how they'd get client fixes in we'd obviously have to download fixes or be patched in some way. | |||
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Last edited by holkan; 07-01-2010 at 11:58 AM..
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#22
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Once someone starts looking at the mob attack range/attack style this can be revisited & adjustments made to mob speed.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#23
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Out of the whole post, it is sad that is the only thing that was replied on. Either way, at least I know someone read it.
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Good Times
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#24
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It sounds like Aoelwind and other spent a long time tweaking mob run speed one hundredth at a time. Your off-the-cuff estimates don't really hold water against the kind of empirical evidence he has purportedly gathered.
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Jorg Shaman
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#25
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There are only a few devs, and the title "Developer" actually covers a wide range of skillsets and duties. Some developers know C++ and work on the source code for the server, other developers don't know C++ and work on spawn points, quests, etc. Different issues require different skill sets to resolve. Some issues require multiple skillsets to resolve. Some issues are impossible to resolve due to the client we are forced to use. We fix what we have the skills and time to fix. Full disclosure: I play an Ogre Warrior on p1999. I leveled up with my wife, a Dark Elf Cleric, and we noticed fairly early on that I was earning XP faster than she was, which shouldn't be the case. I raised the issue to Nilbog and Rogean and they agreed to let me look at the XP portion of the p1999 source code. I worked on it and noticed a variety of issues with the XP system regarding racial penalties, grouping bonuses, XP split for group members, etc. These issues and fixes were discussed with the devs for weeks and a lot of research was done to determine what would be as close to classic as possible. Care was taken to avoid changing any players current level. The systems were tested on my personal server, then on the p1999 Test server (first by devs, then by players). Once they were deemed stable and approved, they were patched live. Net result, my wife and I noticed that I was personally gaining XP way too fast, and I fixed it, nerfing myself in the process. [You must be logged in to view images. Log in or Register.]
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-Bumamgar
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#26
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Good Times
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#27
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The >ONLY< concern I have is the xp penalty that is given to the group. It is bad enough to receive the penalty personally, but when it is handed to the group as well, that is where I think it is unfair. (As mentioned before, groups will reserve the right to let hybrids in). I hate to say it, but no matter how good someone is at their class, how nice they are, if their direct grouping causes me to almost double my time to get the same amount of xp as someone else, I would want to group someone else instead.
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Good Times
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#29
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So....It's YOUR fault [You must be logged in to view images. Log in or Register.]
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#30
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We didn't know this back in 1999. Ten years later, now we do. SOE fixed it when we found out, so as to not make it more difficult for hybrids to find groups. Now we have a unique situation where we know the penalty is shared but it is not fixed. This condition did not happen in classic.
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Another witty, informative, and/or retarded post by:
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