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  #41  
Old 03-04-2013, 09:28 PM
kotton05 kotton05 is offline
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So can the extended windows be endless if the RNG keeps picking a time withing the last hours of window? Sorry if this has been explained
  #42  
Old 03-04-2013, 09:28 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Shinko [You must be logged in to view images. Log in or Register.]
Just make all dragon/god loot no drop.


im ok with this 100%
Thirded. Also remove the ability to MQ epic parts.
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  #43  
Old 03-04-2013, 09:46 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
So I am with Giegue: after a huge flamethread the community pretty much settled on simultaneous repops + fte shouts (and I even made a poll about a week ago which was in favor of this solution over the current raid scene by votes of about 15:1. Obama would sell his soul to be elected by that margin) and you made a post indicating that was roughly what you and Nilbog were planning, not to mention less variance. And there was much rejoicing. Now the patch comes and instead we have more variance, not less.
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  #44  
Old 03-04-2013, 09:49 PM
kazima441 kazima441 is offline
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Bad GM's are bad.
  #45  
Old 03-04-2013, 09:58 PM
contemptor contemptor is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
This only helps guilds willing to park their entire primary, secondary, or tertiary raid force -- made up of characters they have been buying up for months -- at a target (because that's what constitutes mobilization nowadays) while they play 3rd/4th alts.

At least before, if non-poopsock guilds knew the mob was short in window, it wouldn't be unheard of to hang out for a bit and add to the competition that some of these guilds have allegedly been yearning for.

Doesn't exactly level the playing field. All you've done is given the mob to the guild with the most IP Exemptions so they can log in their raid force the quickest. Not sure if that was the intent here.
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Originally Posted by Mortiiss [You must be logged in to view images. Log in or Register.]
Sorry they have more characters? Start leveling more up! Or buy some with plat.

I approve of these changes and I think it will get rid of socking. I feel bad for the guilds without that many characters, though.
lol?
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  #46  
Old 03-04-2013, 10:08 PM
Enygma Enygma is offline
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Quote:
Originally Posted by Crazyeye [You must be logged in to view images. Log in or Register.]
Cant imagine how far were actually off on velious arrival if were just now attempting to fix the end game of kunark after 2 years. You can't fix whats broken, if your gonna attempt fix something do it the right way with focusing on more content to fill the needs of the massive top end player base.

adding 24hours of variance ontop of the 92hour windows on the total of 14 ( 8 excluding VP ) major boss mobs we currently have 150+ players contesting for, or adding 30+ raid mobs to the mix while freeing up the current to other guilds ?

You are even getting major support from us players recently trying to help the progression of velious. Why not take advantage of this and update the crowdscouring or whatever else it is that we can assist with getting that here rather than wasting your time on this crap?
^ this.
  #47  
Old 03-04-2013, 10:16 PM
Pringles Pringles is offline
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So I think what this means is..... the value of accounts just went up (combined with the huge current inflation issues), because TMO / FE etc will need extra high level characters to perma camp at mobs so they can get their shiny pixels even if they dont want to play the character for anything else.

Cool.
  #48  
Old 03-04-2013, 11:21 PM
Combobreaker Combobreaker is offline
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does this count for red also
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  #49  
Old 03-05-2013, 12:13 AM
uygi uygi is offline
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Quote:
Originally Posted by Combobreaker [You must be logged in to view images. Log in or Register.]
does this count for red also
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This currently applies to all mobs who have any variance at all....
Confirmed, all variance mobs on red have extended windows.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours
Seems to me that we'll all know when an initial extension occurs, but since the extension is a random duration you'll never know when the new "window" ends. Basically it just changes the window from a purely linear random chance to a new curve that leans slightly towards longer windows being longer still.
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  #50  
Old 03-05-2013, 01:28 AM
Autotune Autotune is offline
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This is pretty horrible, doubly so without repops.

Basically just took the scare resource that people were fighting vehemently over and made it even less available.

I'd rather just see people permabanned for socking spawn points and remove variance all together and add in repops each week or every other week.

Or at least do the above and instead of permabans allow guilds to just train poopsocks.

Both of those would be more classic solutions to the problem than ~150hrs of variance.
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