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  #11  
Old 02-28-2013, 05:51 PM
heartbrand heartbrand is offline
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I personally thought VT had some of the coolest clickies in the game /shrug
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  #12  
Old 02-28-2013, 05:54 PM
heartbrand heartbrand is offline
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AA's also gave you a reason to keep logging in
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  #13  
Old 02-28-2013, 06:21 PM
shooteneq1 shooteneq1 is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Nexus(easyports), bazaar, character models, cats on moon, OP gear

all reasons i hate Luclin
nexus(easy ports)---you still had to wait 15m, boats here are 24m. really not that huge of a diffrence

bazaar---im sorry but that was one of the best thing to happen to eq. its not so bad here as the population is only 500-950 or so, but back then all servers had at least 2k people online during normal play times making ec auctions almost impossible with the massive amounts of fast spam. plus standing around for hours auctioning crap is not my idea of having fun playing a game.

character models---i somewhat agree there, but wasnt there an option to not use them?

cats on moon--theres cats in classic so no big whoop to me

OP gear--i totally agree
  #14  
Old 02-28-2013, 06:37 PM
Acillatem Acillatem is offline
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/agree Sirken.

The Nexus - it wasn't so much that it made things easier, it was the fact it was the first step towards the erosion of the "immersion" factor that was unique to EQ.

Bazaar - like the Colorado River and the Grand Canyon, just another thing that slowly eroded the "immersion" factor. It had it's positives, like making shopping easier (I fukin hate EC buy low/ sell high etc), but I hated losing the immersion/community feel of a real live community bazaar vs an automated one.

Character Models - ya they sucked.

Cats on the Moon - was where EQ started to stray from the traditional fantasy Lore ala Lord of the Rings and injected a bit of sci-fi/fantasy. Some people enjoyed that, however I consider myself a traditionalist therefore I did not.

OP Gear - ya, the jump from Velious to Luclin was insane.

Luclin was a 50/50 expansion for me. There were many features I thoroughly enjoyed (AA's, some of the end-game mobs were fun as hell - new spells etc). And then as previously mentioned, there were many features I despised (most already listed, however you can add Mounts (poor implementation), Paludal Caverns (insanely OP XP mod), and Vex Thal (I hope I'm thinking of the right one - insanely loooooong fights on even trash mobs).

I wouldn't mind seeing a "custom" version of Luclin after Velious, but as a standard "classic" ex-pac - I'd vote no.
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  #15  
Old 02-28-2013, 06:43 PM
senna senna is offline
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Lets not forget Ssra temple. Probably one of the favorite raid zones in EQ. So much time spent raiding there. So much great loot, cool looking loot no less.

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  #16  
Old 02-28-2013, 06:53 PM
Ephirith Ephirith is offline
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Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
IMO kunark is a worse expansion than luclin entertainment wise
I've never disagreed so hard in my life, but I do like Luclin.
  #17  
Old 02-28-2013, 06:56 PM
Brimacombe Brimacombe is offline
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About Senna's post,
I was grumbling to myself mentally just yesterday about how remote everything on Kunark is. Then I decided that Ikkies are isolated from jump by a long ways, and with Kunark being the first expansion, it created a sense of otherness. So I guess I am cool with that.

just an aside,

-Brimacombe
  #18  
Old 02-28-2013, 07:00 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Brimacombe [You must be logged in to view images. Log in or Register.]
*Waits for all the knee jerk howls to subside...*

Interesting on the live forums. It is concerning a permanent classic server by the Vocal Minority (R)...

http://forums.station.sony.com/eq/in...er.2096/page-2

Quote:
"And yet the 'no' vote crowd prevailed when GoD rolled around. I agree with you that we don't have detailed demographic data, but nonetheless this is the only real evidence we have, as opposed to the self-serving speculation on both sides of the argument. The specific argument I was addressing was the idea that Luclin and PoP ruined EQ and that the only reason why the game kept growing is that the overall online community kept expanding. If that was true, then it should have taken awhile for Luclin to open. In fact, that is what the dev's expected -- they said that they were curious whether the community would ever vote to open Luclin. The rhetoric from the classic server crowd took a hit the day Luclin was voted open, whether by one vote or a thousand votes. "

All the board bullying aside. The people spoke. Apparently the players on the server were able to vote, not just the board trolls and the people who brave them to post.

- Brimacombe.
The voting was allowed for toons on the server that were over level 30 i think it was or 40. So if you had 10 toons over level 40 you could vote 10 times. GoD wasnt voted to open on the first vote but if i remember correctly was unlocked 2 weeks later when they voted.
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  #19  
Old 02-28-2013, 07:03 PM
senna senna is offline
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I dont think people would be hating on bazaar so much and touting EC trading if 'item linking' a luclin feature, wasnt being used in p99.

just an example of a luclin era feature that is currently enhancing our gameplay and shouldnt even be used in this part of the timeline.
Last edited by senna; 02-28-2013 at 07:07 PM..
  #20  
Old 02-28-2013, 07:25 PM
SirAlvarex SirAlvarex is offline
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I think Luclin was the "stepping stone" to the downfall, where PoP was the actual downfall. Luclin might have had some goofy models (which really only annoyed me because half the models were high pixel, and the other half were the crappy kind) and questionable lore, it had some improvements.

I didn't mind the Nexus, and the Bazaar really helped curve inflation on prices. Beastlords were OP, but a nice distraction. And besides the overly generous XP modifiers on the zones on Luclin, the leveling there was alright.

But I never raided Luclin, so I can't say if that was the nail in the coffin.
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