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#11
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I personally thought VT had some of the coolest clickies in the game /shrug
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#12
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AA's also gave you a reason to keep logging in
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#13
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Quote:
bazaar---im sorry but that was one of the best thing to happen to eq. its not so bad here as the population is only 500-950 or so, but back then all servers had at least 2k people online during normal play times making ec auctions almost impossible with the massive amounts of fast spam. plus standing around for hours auctioning crap is not my idea of having fun playing a game. character models---i somewhat agree there, but wasnt there an option to not use them? cats on moon--theres cats in classic so no big whoop to me OP gear--i totally agree | |||
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#14
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/agree Sirken.
The Nexus - it wasn't so much that it made things easier, it was the fact it was the first step towards the erosion of the "immersion" factor that was unique to EQ. Bazaar - like the Colorado River and the Grand Canyon, just another thing that slowly eroded the "immersion" factor. It had it's positives, like making shopping easier (I fukin hate EC buy low/ sell high etc), but I hated losing the immersion/community feel of a real live community bazaar vs an automated one. Character Models - ya they sucked. Cats on the Moon - was where EQ started to stray from the traditional fantasy Lore ala Lord of the Rings and injected a bit of sci-fi/fantasy. Some people enjoyed that, however I consider myself a traditionalist therefore I did not. OP Gear - ya, the jump from Velious to Luclin was insane. Luclin was a 50/50 expansion for me. There were many features I thoroughly enjoyed (AA's, some of the end-game mobs were fun as hell - new spells etc). And then as previously mentioned, there were many features I despised (most already listed, however you can add Mounts (poor implementation), Paludal Caverns (insanely OP XP mod), and Vex Thal (I hope I'm thinking of the right one - insanely loooooong fights on even trash mobs). I wouldn't mind seeing a "custom" version of Luclin after Velious, but as a standard "classic" ex-pac - I'd vote no.
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#15
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Lets not forget Ssra temple. Probably one of the favorite raid zones in EQ. So much time spent raiding there. So much great loot, cool looking loot no less.
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#17
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About Senna's post,
I was grumbling to myself mentally just yesterday about how remote everything on Kunark is. Then I decided that Ikkies are isolated from jump by a long ways, and with Kunark being the first expansion, it created a sense of otherness. So I guess I am cool with that. just an aside, -Brimacombe | ||
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#18
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Quote:
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#19
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I dont think people would be hating on bazaar so much and touting EC trading if 'item linking' a luclin feature, wasnt being used in p99.
just an example of a luclin era feature that is currently enhancing our gameplay and shouldnt even be used in this part of the timeline. | ||
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Last edited by senna; 02-28-2013 at 07:07 PM..
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#20
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I think Luclin was the "stepping stone" to the downfall, where PoP was the actual downfall. Luclin might have had some goofy models (which really only annoyed me because half the models were high pixel, and the other half were the crappy kind) and questionable lore, it had some improvements.
I didn't mind the Nexus, and the Bazaar really helped curve inflation on prices. Beastlords were OP, but a nice distraction. And besides the overly generous XP modifiers on the zones on Luclin, the leveling there was alright. But I never raided Luclin, so I can't say if that was the nail in the coffin.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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