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  #21  
Old 02-26-2013, 06:22 AM
VincentVolaju VincentVolaju is offline
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Im kind of between Rogue and Wizard atm, maybe Bard also. I always assumed Wizards were amazing dps because dont they have the highest dmg nukes in the game? I thought they were even more sought after in end game for raids and such. What is it that turns people off from them so much that they would be one the least played classes?
  #22  
Old 02-26-2013, 06:26 AM
Kagatob Kagatob is offline
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Don't let a few vocal neckbeards get you down. It's like the guy in the other thread who assumes nobody wants to group with a hybrid because of the xp penalty. You only hear the bad because the people who understand the good are [You must be logged in to view images. Log in or Register.] playing and enjoying the game. [You must be logged in to view images. Log in or Register.]
  #23  
Old 02-26-2013, 06:31 AM
Danth Danth is offline
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Wizard or Rogue? Take your pick as to which sort of bias you prefer:

Wizards have something of a bad reputation on P1999 for attracting the sort of players who like to waste all their mana on a single monster then go AFK for ten minutes at a time. Rogues have a reputation as the standard twink alt class; a lot of folks don't even take them seriously if they don't have their epic at level 1.

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  #24  
Old 02-26-2013, 06:37 AM
Duckforceone Duckforceone is offline
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well trying to deny the problems, won't make them go away...

it won't make the xp suck of hybrids go away, and it won't make some of the classes more sought after for grouping or endgame either...

sure it's always, play what you want, but if what you want, ends up making you quit because you can't find a group or don't feel useful, then it won't matter in the end does it?

I'd say, find a class that you enjoy, and you know you can keep playing even when the going get tough... sure if you are the kind that know you can stick through a sub par class, by all means, go for it...

i just like all the truths to be up front and don't tell them, "you are fine jim" stuff
  #25  
Old 02-26-2013, 06:43 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Don't let a few vocal neckbeards get you down.
Quote:
Originally Posted by Duckforceone [You must be logged in to view images. Log in or Register.]
well trying to deny the problems, won't make them go away...

it won't make the xp suck of hybrids go away, and it won't make some of the classes more sought after for grouping or endgame either...

sure it's always, play what you want, but if what you want, ends up making you quit because you can't find a group or don't feel useful, then it won't matter in the end does it?

I'd say, find a class that you enjoy, and you know you can keep playing even when the going get tough... sure if you are the kind that know you can stick through a sub par class, by all means, go for it...

i just like all the truths to be up front and don't tell them, "you are fine jim" stuff
There's one.
  #26  
Old 02-26-2013, 06:47 AM
Pscottdai Pscottdai is offline
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I personnaly love wizards, which is why my main on live is still active to this day and max level.

That said, and as noted above, many people playing them dump mana way to fast then afk forever since wizzies truely are a very one dimesional class. No mana for a wiz means you are useless in the era the server is in. Many also tend to over agro and get owned meaning even more down time while tehy med up from a rezz.

Other classes get to keep pumping out dps when out of mana, or in the case of rougues regardless of rezz effects, while a wiz is stuck sitting.

Wizzies can be alot of fun to play but also very frustrating if you enjoy groouping because without a regular group of friends, it is really hit or miss if you get into a group as many will choose other dps classes ahead of you.
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  #27  
Old 02-26-2013, 07:12 AM
Duckforceone Duckforceone is offline
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you are hillarious kagatob... almost like a young bill clinton trying to deny everything.. [You must be logged in to view images. Log in or Register.]

i'm not trying to get people down, i happen to love most of the gimp classes... but that does not mean i cannot tell the truth about them..

if you can stand them, go for them... but i like to let people know about the problems before they sink in alot of time and then quit because of the elephant under the rug in the living room... [You must be logged in to view images. Log in or Register.]
  #28  
Old 02-26-2013, 07:18 AM
fugazi fugazi is offline
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The most important thing to do when playing a class that's 'challenged' in any way: find an active guild! Getting invited to groups, having people vouch for you and having a tag of a respected guild are things that help. A lot.

If you check the threads about rangers, you'll find the same advice over and over again. Be the one that gets groups going so that people automatically look for you when they pop online. Be socially active while playing, get a guild, etc etc. As long as you're a mediocre+ player you should be just fine.
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  #29  
Old 02-26-2013, 07:24 AM
Captain Faceplant Captain Faceplant is offline
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Wizards are great, but more importantly, they are what you make them. *This is my 5th wizard (1 on live, 2 on live progression, 1 on EQ Mac, 1 here), so I may be biased.

First, what wizards are bad at. Wizards are bad at safe grinding groups with nonstop pulls-- OT, DL, or any other simple and straightforward grind. In those kinds of groups, where it's all about damage over 5+ hours and there's no danger or thinking involved, wizards fall behind. Our damage over time doesn't hold up. We can't compete with a mage, a rogue, or a monk. These are the situations that people are thinking of when they tell you that wizards suck.

Now, what wizards are good at.

1) Raiding. There is no raiding guild that doesn't want more 60 wizards. Once you've taken care of tanks, buffs, and heals, you might as well make the rest of the raid wizards. Unlike a lot of classes, there is no cap on our usefulness in a raid. It would be a waste to bring 20 enchanters, or warriors, or shamen... or necros, or paladins, or SKs, or druids... But it's never a waste to bring 20 wizards, if you can find them.

2) Dungeon groups. Ignoring evacs, which are obviously a great "oh shit" button, wizards are great in dungeons because wizards are built for emergencies. A wizard is EQ's 911. Your puller brings too many mobs, the wizard burns the first few down and turns the situation into something manageable. You take adds into the corner and root them. You stun casters. (For some reason, no one seems to know that wizards have a collection of both 5 and 8 second stuns-- both with damage attached. On my max level wizards, I've used them to solo summoning mobs. They're that powerful.)

You've got snare; I shouldn't have to say what a dead critical spell that is. You've got a selection of roots, and when things go to shit, you should be on your feet using them, parking mobs off in the corner while the rest of the group gets things in control. You've got the biggest knockback spell in the game, should you ever need it.

Using all of that correctly is on you. If you sit on your ass and do nothing but nuke then you're useless. They should fire you and get a monk. To be a good wizard takes a good player, and if you are, your groups will recognize that and ask you back.

*I'm really drunk
  #30  
Old 02-26-2013, 08:00 AM
Pscottdai Pscottdai is offline
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Could not agree wiht you more Capt' !
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