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#1
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most agree that pvp resists could be improved. please post here based on your experience on live or preferably based on evidence (patch notes, wayback machine safehouse etc), how the resist system should work for a late kunark pvp server.
ignore the current state of r99. also ignore pve. imagine we are creating a system from scratch and you can implement player v player resists exactly like they worked at this time period on live. describe that system using math / logic as best you can. | ||
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#2
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no u
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#3
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Exactly like live did
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#4
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nirgon this post was basically specifically for you.
describe to me what "exactly what live did" means. research. go. | ||
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#5
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to reiterate, the question is not "should we have live like resists"?
the question is "what are live like resists"? | ||
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#6
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I've posted this so many times [You must be logged in to view images. Log in or Register.]. It's not getting worked on until velious even if all the research is done...
Quote:
^ Look up pvp resist, pvp calc, pvp base. More to it regarding random # generation but there it is, a certified truly classic way that resists worked. Covered: an "unresistable" spell, A ROOT, and a standard casted dot/dd type of spell. Not covered - "All or nothing" types. Any partial = a full resist, real brain stumper solved right there. Take a minute, sit down with the logic and do some practice problems :P. Classic players feel free to find some spells you perfectly recall working some way or another, pick some resist values and tell me where you think this falls apart. Note: It is as legit as the Shadoo/Resist poison stacking bug I posted :P. | |||
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Last edited by Nirgon; 02-20-2013 at 02:20 PM..
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#7
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I seent Secrets in the recent patch notes doing very large things.
I will send many pizzas while this is worked on... New players, especially those that remember how resists work in classic, get "griefed" off when they are chain rooted xping and letting players assist the mob in finishing the kill after they've buffed themselves/geared up to 70-80 magic level. They all don't come running to the msg board to complain about it either. It's as bad an issue as guards not assisting. PvP should also be 4 lvls.. hi I'm 56, ain't trying to save my skin. | ||
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#8
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what happens when you cast a fire / ice/ poison nuke on someone with 0,50,100,200,300 fr?
what about mr nukes? what about roots without dmg? what about roots with dmg? how did mez resists work? whirl? cleric / wiz stun? mr dots? fr / pr / dr dots? how do partial vs full resists work for these situations? for cc spells how is partial duration calculated *edit* nigron posted much while i was typing this out, assume all is answered. others are welcome to chime in here too. | ||
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#9
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Short answer: When can we expect work to start on this? Really praying that Secrets will pick up the work load. This is all pretty well detailed and explained. I'd be more than happy to do all the data entry work for every spell :P.
I'd also be happy to write a very, very well documented report of all this if any interest is ever expressed. Otherwise, you can just ask me in vent when I get home. | ||
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#10
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Need more
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