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  #21  
Old 01-28-2013, 09:23 PM
Furme Furme is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
C'mon, really?

If the pet cannot Dual Wield, please explain how he would be able to equip two weapons?????

The highest pet summoned by a Shaman at 55 DOES NOT auto dual wield, it is way too low.

There would be no other way for these people to know this other than actually GIVING THE PET WEAPONS.

I'm sure it could have been possible that the Shaman pet could wield a weapon, but only one.
I agree with you that the shaman pet shouldn't be able to wield 2 weapons (dual wield).. I'm trying to disagree with kanras' apparently removing the ability for shaman pets to wield weapons at all =x
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  #22  
Old 01-28-2013, 09:31 PM
Treats Treats is offline
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I would guess this is what happened:

Prior to this patch on November 29, 2000 pets were regarded as NPCs.

They would have acted as Nirgon posted here at the start of the thread not being able to equip weapons:

Quote:
Nope.

Non humanoids should not wield weapons.

There's a Legacy of Steel image of Hoshkar being slain in VP with 2 weapons on his loot table. He correctly claws in those images.

Similarly, shaman pets and giant snakes should not pierce but rather bite if they have giant snakes fangs on them or mage daggers or whatevas.
Quote:
Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes 'Dismiss Summoned' will only 'go off' on a summoned NPC instead of everything.
http://www.tski.co.jp/baldio/patch/20001129.html

After the patch they were regarded as Player characters so therefore able to equip a weapon? (But no dual wield)
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  #23  
Old 02-01-2013, 04:25 PM
Byrjun Byrjun is offline
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Above patch notes are completely irrelevant, they're about pets proccing as NPCs (ie. summoned mage swords), and have nothing to do with the shaman pet's ability to equip weapons.

Bump.
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  #24  
Old 02-01-2013, 05:01 PM
Ele Ele is offline
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Still waiting to see some evidence from 1999/2000.

I haven't been able to come up with anything.
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  #25  
Old 02-01-2013, 06:19 PM
Treats Treats is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Above patch notes are completely irrelevant, they're about pets proccing as NPCs (ie. summoned mage swords), and have nothing to do with the shaman pet's ability to equip weapons.

Bump.
How is it irrelevant?

I shouldn't have to explain this again.

It has everything to do with that patch because the Shaman pet is NOT A HUMANOID.

If something in Everquest was not a humanoid it could not equip weapons, period.
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  #26  
Old 02-12-2013, 09:52 AM
nosto nosto is offline
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I think this thread needs to be broken down to its actual purpose. Is the purpose to report that it is a bug that a shaman pet does not utilize any ONE weapon that it is given (also including proc of said weapon)? Is the purpose to state that the pet should be able to wield two weapons and also proc? Or lastly, is the purpose to state that the pet should be able to just dual wield weapons. I see arguments on multiple topics and just wanted to keep the discussion on topic. I had a thread regarding this too and was referenced here by Ele.
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  #27  
Old 02-12-2013, 09:57 AM
nosto nosto is offline
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Are threads like this considered a valid source?

https://thedruidsgrove.org/archive/eq/t-3010.html

Quote:
09-26-2002, 04:02 AM
1) Yes, I give weapons to my DC pets to get a 4th attack out of them
2) I usualy give them fine steel weapons. The weapons don't affect the pets damage and on the delay I'm not sure. Never parsed it, but to my knowledge pet attack delay was fixed to a number like a year ago.

If you have a window that covers all the melee damage, you will notice that the pets "attack type" will change once you give them weapons (eg. from "bite" to slash or crush or whatever).
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  #28  
Old 02-12-2013, 10:59 AM
TWDL_Prexus TWDL_Prexus is offline
Sarnak

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Quote:
Originally Posted by nosto [You must be logged in to view images. Log in or Register.]
Are threads like this considered a valid source?

https://thedruidsgrove.org/archive/eq/t-3010.html
Negative.

Server will be ending in Velious. Need to show proof from before December of 2001(Luclin release). Or better yet from before December of 2000(Velious release). That post is from a month before PoP was released. The shaman pet was changed in Luclin.
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  #29  
Old 02-12-2013, 11:33 AM
nosto nosto is offline
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I guess my question is moreso - what "sites" are considered valid sources? I will continue to look into information regarding it. But just want to know when and where to focus my efforts.
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  #30  
Old 02-12-2013, 11:36 AM
Itap Itap is offline
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Normally patch notes are required, followed by correlating posts from allakhazam or a similar site.

In other words, lots of evidence, and making sure its in the relevant time period (Vanilla thru Kunark/Velious)
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