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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1411
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||||
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#1412
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__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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Last edited by Frieza_Prexus; 02-01-2013 at 04:22 PM..
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#1413
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Looking for Skope's input on this situation. >.>
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#1414
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#1415
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Xasten's scheme according to my back of the envelope calculation would be about a 3% reduction in spawns.
Why not do something simpler: 5 days after it is killed, every raid boss has a ~1%/hour chance to spawn. I'd have to do the math on what percentage would give us the same number of mobs, but it would totally eliminate poopsocking (there would be no rise in probability towards the end of the window) while being mathematically more elegant. Of course none of this changes the problem that VARIANCE SUCKS DONKEY BALLS. I kind of agree with Alarti that Velious will help a lot, but it won't be the The Solution. Again, I think my solution of spawning all raid mobs every day at fixed times would a) be way more fun b) get way more people involved in the raid scene. But we've had this discussion, Rogean was going to implement some changes, and evidentially he lost interest. So the whole point is moot.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#1416
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How long has variance been instituted?
Let's say Rogean became a vegan one day and suddenly decided to remove the variance for just one month. How bad would things be in comparison to how things run now? If this is answered by another thread, please link for me. | ||
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#1417
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day 8: 10% left in window start socking day 8: new window expires day 9: 10% left in new window start socking day 9: new window expires Repeat until infinity or mob dies in same exact manner as they do now. This will only increase the importance of zerg recruiting to meet the new socking requirements as opposed to causing any kind of significant blow to the practice. Explain to me how multiple potential socking points is less of the same and not more of the same, since you yourself said this can continue indefinitely. I understand you've invested yourself in this idea, but you're wrong and your numbers and theory are garbage.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1418
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Sounds like your just delaying the spawn in which case more poop socking will entail, spawn variance was a good idea but has caused other issues. It should be elliminated. Create a "simulated crash" I think that's the best option.
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#1419
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#1420
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