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  #151  
Old 01-24-2013, 01:02 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Cwall 52.0 [You must be logged in to view images. Log in or Register.]
you know what might revive the server?

fixing resists and yellow text
I honestly don't get this yellow text thing. It wouldn't bother me if implemented, but how could it ever bring more people to the server? Just kinda seems like a "meh" feature that would make EQ feel more like a FPS game. Would anyone that left actually come back if it were added in? Why would this ever be the deciding factor for a player?

Agree with fixing resists though.
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  #152  
Old 01-24-2013, 01:03 PM
SamwiseRed SamwiseRed is offline
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not trying to revive server with teams. im talking about a future server. also pop is split up between nilly/she/azreak/flowers/guild1/guild2/guild3/guild4/guildless

breaking that up into 3 hard coded teams would be better for a low pop. maybe not for raiding VP but for server health its good.
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  #153  
Old 01-24-2013, 01:04 PM
Nirgon Nirgon is offline
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No denying it really.

People getting perma rooted by mage pets regardless of gear etc is a top issue. Not some PvE content that one guild has access to.

I can overlook so many things, but I don't remember VZTZ ever having anything that stupid happening in their resist system. Feel free to correct me, I didn't play it as hardcore as most.

Actually, can we get a response on why the decision was made to fix a few raid dragons (result of Null's coding, totally specific to red) over fixing resists here? Makes me want to get the torches and pitch forks again.
Last edited by Nirgon; 01-24-2013 at 01:07 PM..
  #154  
Old 01-24-2013, 01:05 PM
Dark Team Dark Team is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
That was the first thing that hit me and didnt feel like classic Rallos. A super long hardcore PVE grind race to the top, where PVP is punished by the ruleset and seen as a hurdle to faster PVEing to poopsockers. As for xp death in pvp, yeah i called for removing xp death because it prevented me from enjoying the game. It meant that people in general avoided pvp instead of dropping PVE and engaging hostiles in zone when it happened.

In contrast, took me 1.5 years to get to 44 on live because each of the zone i got in had fun pvp on the regular happening there.
My blue friends told me they tended to take mostly PvE deaths during PvP because people would wait for them to pull before attacking, or root them as they tried to quad or w/e. Not one of them complained to me about the huge xp hit for PvP deaths :P
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  #155  
Old 01-24-2013, 01:07 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
My blue friends told me they tended to take mostly PvE deaths during PvP because people would wait for them to pull before attacking, or root them as they tried to quad or w/e. Not one of them complained to me about the huge xp hit for PvP deaths :P
Well thats because they were too blue.

Doing /who regularly is something you learned to do very early on Rallos, and filling a shitlist.
  #156  
Old 01-24-2013, 01:11 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Well thats because they were too blue.

Doing /who regularly is something you learned to do very early on Rallos, and filling a shitlist.
And here's where that chivalry comes in, imo. On VZ we waited for the enemies to finish killing their NPCs before engaging (except with some guilds who were way mean and liked to CC/train and whatever). Maybe seems blue to some, but the attackers still had the upperhand because the NPCs hurt their hp/mana pools.

Cutthroat tactics have their place, but is it appropriate in every situation? idk
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  #157  
Old 01-24-2013, 01:11 PM
Nirgon Nirgon is offline
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Swearing got me kiting guards, shadowstep took me to the bottom of the water in north karana.

But with proper resists, I wouldn't have gotten rooted or snared.
  #158  
Old 01-24-2013, 01:13 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
And here's where that chivalry comes in, imo. On VZ we waited for the enemies to finish killing their NPCs before engaging (except with some guilds who were way mean and liked to CC/train and whatever). Maybe seems blue to some, but the attackers still had the upperhand because the NPCs hurt their hp/mana pools.

Cutthroat tactics have their place, but is it appropriate in every situation? idk
Yeah on Rallos we had PKs and anti-PKs, which you learned early who was who as well. I dont think people ever frowned on rooting someone who was fighting a mob, as long as you were doing it to the other side.

We call it tactical advantage where im from
  #159  
Old 01-24-2013, 01:13 PM
Proverbs28 Proverbs28 is offline
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yall posting too fast for me to come up with responses for your neckbeardism

gonna keep it to 3 word adjectives

BAD
  #160  
Old 01-24-2013, 01:14 PM
Nirgon Nirgon is offline
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Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
BAD
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