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  #111  
Old 01-24-2013, 09:59 AM
Proverbs28 Proverbs28 is offline
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lets face it nihilum neckbeards grindd for 6 months on a dead server (which no one is threatening) they all rolled int casters, largely exploited there way to the top. and dont want a fair leveling / playing field.

DESTIN thats ok BRO! WE UNDERSTAND!!!!

just stop trying to make your argument seem noble, its transparent why nihilum members dont want another server (even if red 99 (aka nizzars sandbox) was still up.
  #112  
Old 01-24-2013, 10:00 AM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.
HAIL THE KING AND HIS REASONABLE IDEAS [You must be logged in to view images. Log in or Register.]

Nilbog any word on what this would take from the community, if staff were willing?
  #113  
Old 01-24-2013, 10:01 AM
Dullah Dullah is offline
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On a caster, 15 minutes. Maybe 20 minutes to restore pvp loss exp if you are a melee in a group.

You say you want risk, but then you keep saying you would pvp in no-drop gear which involves no risk at all.

Which is it?
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  #114  
Old 01-24-2013, 10:07 AM
RoguePhantom RoguePhantom is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
I like the soulbound melee stuff... until you get to the high levels. I don't want a monk to perma spawn with TStaff.
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  #115  
Old 01-24-2013, 10:07 AM
Dullah Dullah is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
These things are true, but the present system would not facilitate item loot whatsoever. The vast majority would rage quit in a matter of weeks, if not days. We would need a completely classic revamp of resists, as well as many nerfs to balance out combat. No offense, but when we actually start seeing fixes on the long list of bugs that presently exist, I might dare to dream of a server with features such as item loot.

Also, weapon slots were not lootable on live.

I'd hardly have anything to worry about considering most of my gear is no-drop sky/vp, and I have better resist gear on my third alt than most people have on their mains because I actually pvp'd on a daily basis for the control of sebilis.
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  #116  
Old 01-24-2013, 10:11 AM
Proverbs28 Proverbs28 is offline
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dude destin your showing your a fucking idiot.

we said their is the OPTION if the fear of losing items exists.

sorry if it will add a dynamic to the server that isnt one guild of ex-exploiters from blue who poopsocked months on a dead server with numbers and gear advantage over every other guild.

you are shaking in your boots that two GM's commented on this.

you also have 0 respect from most of the eqemu pvp community.

so stop posting arguments which have been addressed in this thread already,

dont you have root nets to camp for Nizzar?
  #117  
Old 01-24-2013, 10:13 AM
Tradesonred Tradesonred is offline
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I would myself add a custom set of nodrop gear maybe more for melees, but general idea would be to offset the harshness of gear loss a bit and help noobs get a footing on the server.

So a set of gear for maybe level 10ish, then level 25ish, then level40ish. It would be worse than a set of gear from around the same level that is currently in game.

Im not against custom things per se, i just think xp loss was not a good customization, specifically.
  #118  
Old 01-24-2013, 10:17 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
dude destin your showing your a fucking idiot.

we said their is the OPTION if the fear of losing items exists.

sorry if it will add a dynamic to the server that isnt one guild of ex-exploiters from blue who poopsocked months on a dead server with numbers and gear advantage over every other guild.

you are shaking in your boots that two GM's commented on this.

you also have 0 respect from most of the eqemu pvp community.

so stop posting arguments which have been addressed in this thread already,

dont you have root nets to camp for Nizzar?
This guy so mad.

How many killshots did I get on you to make you this mad?

I'd win regardless of the rules in place. Not worried in the slightest.

Also, fyi, the vast majority of my "gear advantage" on all my characters are nonraid items. I think on my main, I have maybe 3 items equipped in pvp (1 weapon, sky mask, trak bp (no resists)) that even came from raiding. Rest is normal dungeon shit or stuff obtainable by any pick up group.

Come with more excuses though, I'm sure it will make you feel better if you just get it all out.
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  #119  
Old 01-24-2013, 10:18 AM
Tradesonred Tradesonred is offline
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It always comes down to this dullah when you intervene in discussions. Whats that about ego you were saying a page ago?
  #120  
Old 01-24-2013, 10:21 AM
Dullah Dullah is offline
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Are you posting on both trades and proverbs, because you both keep answering for each other as if I addressed you in the others response. One for flaming, one for rational responses perhaps? You forgetting to switch accounts before you respond?
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