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  #91  
Old 01-23-2013, 10:09 PM
SamwiseRed SamwiseRed is offline
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hardcoded teams is the right way to go but an odd number of teams is better balance imo.
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  #92  
Old 01-23-2013, 10:10 PM
Nirgon Nirgon is offline
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If you go ahead and adjust barbarian starting stats (not classic) and frontal stun (not classic) maybe along with a few other things. But coding in the summon corpse potions (which I made up in my head) based on looting insignias from other players (more ficticious shit made up by me) sounds good to the devs, so be it. I'd rather resists were fixed first and item loot added.

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  #93  
Old 01-23-2013, 10:11 PM
Proverbs28 Proverbs28 is offline
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again this a DIFFERENT server, we dont want to end red. we want old players to return, other players to give it a try, people from blue maybe, other games,

keep red , test RPteams pvp
  #94  
Old 01-23-2013, 10:22 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
again this a DIFFERENT server, we dont want to end red. we want old players to return, other players to give it a try, people from blue maybe, other games,

keep red , test RPteams pvp
You have like 80 people online most hours of the day are you suggesting half of that? for two servers? No one is not playing here because of item loot, YT, or teams. They just aint playing because the game is 14 years old. A horrible time sink! And no Velious. The PVP emu community has been around for 5 years + now ...we've played through Classic and Kunark about 10 times already.
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  #95  
Old 01-23-2013, 10:24 PM
Proverbs28 Proverbs28 is offline
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we are talking about a server theoretically with the same pop or around the same population as around start.

stop saying we trying to cut server in half or bullshit like that its just an idea to TEST

literally 0 reason for any of you bad's to be mad.

rogean said your pixels safe no one trying to threaten your digital well being
  #96  
Old 01-23-2013, 10:55 PM
Loli Pops Loli Pops is offline
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Lawful Gay detected.
  #97  
Old 01-23-2013, 10:56 PM
Proverbs28 Proverbs28 is offline
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Lawful Gay detected.
not yet . well not in my state ne ways [You must be logged in to view images. Log in or Register.]
  #98  
Old 01-23-2013, 11:01 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
You have like 80 people online most hours of the day are you suggesting half of that? for two servers? No one is not playing here because of item loot, YT, or teams. They just aint playing because the game is 14 years old. A horrible time sink! And no Velious. The PVP emu community has been around for 5 years + now ...we've played through Classic and Kunark about 10 times already.
ffa server 10 times, we are asking for something different. teams servers had more pop than ffa server on live. i imagine it would be the same here.
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  #99  
Old 01-24-2013, 05:47 AM
Tradesonred Tradesonred is offline
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This isnt scientifically tested fact, but i think the reason why Red lost that 600 pop was mainly because of the xp loss in pvp. Because of the way it encourages zerging and left casuals as LOLcannonfodder for guilds like Holocaust, making it hard for the pop to grow.

It left no room for leaving pve aside for a couple of hours, and pvping it up as you would get backtracked in PVE progress. Left no room for guerilla pvp to counter zergs.

This might have worked if the server was launched at the same time as blue, the experience being fresh for everyone, so re-doing the PVE wouldnt be that bad (still bad though). But im guessing most of us had already leveled up on blue.

I think a new server is a good idea. Yeah it would split the pop, but some players like me have already quit red because of the way its set up, so you would gain those players. You will also gain some blue players, which in turn might bring over even more people. You might also gain some classic pvp people who never rolled on red, because they thought the custom setup of red was bad.

The teams, like Sirken mentioned, would kill part of the zerging problem by making sure casuals could just jump in or get help in a fight giving them breathing room to like the server and word to mouth it, making the server grow instead of steadily bleeding players. To me the best would be a classic Rallos set up server, but that time has come and gone.

It think it would be important to not start the server until alot of deliberations has been done on the forums so pitfalls like the xp loss can be avoided. Put out what they intend to do on forums so people can debate the inside outs on forums.
Beware of ambush opinions like Nihilum shouting down anyone on the forums who criticized xp loss because of the advantage it gave their zerging.

Item loss to me is easy to accept when server starts with it. You accept that the server will be caster heavy. You accept that you will wear your best gear only when rolling with a crew.

To me again the most important part is that Rogean/devs dont meddle in the chemistry by adding some bad custom shit like xp loss in pvp. It broke the Rallos magic, deciding that pvp shouldnt happen as much as it did on Rallos. No Gfay/Crushbone PK central fun times all day everyday. Maybe that wasnt his/their intention, but the result was the same. The server just isnt as much fun as Rallos was. If you start with the premise that lots of pvp is bad again, its gonna fail again because youre not going to attract the pop you need to. I mean, red is not a total failure, failure in the sense that it could have been much better.
Last edited by Tradesonred; 01-24-2013 at 06:04 AM..
  #100  
Old 01-24-2013, 05:59 AM
Doors Doors is offline
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Wormoct was saying there should be teams long before this server existed.

Either way it's never going to happen. Rogean has said before he's never wiping either of his boxes, confirmed stubborn as fuk.
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