Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 06-17-2010, 04:51 PM
JaVeDK JaVeDK is offline
Kobold


Join Date: Mar 2010
Posts: 184
Default

Can we please get a raid sub-forum to clear server chat of all this raid nonsense please? [You must be logged in to view images. Log in or Register.]
  #22  
Old 06-17-2010, 04:53 PM
ooantipostoo ooantipostoo is offline
Sarnak

ooantipostoo's Avatar

Join Date: Feb 2010
Location: San Diego
Posts: 348
Default

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
No comment on FFA.

This isn't something that can be scripted guys. I've stated again and again that crashing a zone on an emulator is about as difficult as falling off a log. We can't tie ourselves into manually repopping mobs on server up either. We literally have too much stuff to do and we have to pick and choose what is doable and what isn't.
Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?
__________________
Quote:
Originally Posted by Trimm View Post
Its like someone gave a down syndrome child a handle of vodka and a keyboard.
  #23  
Old 06-17-2010, 04:58 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?
We'll get reports that way. We WON'T the other way.

Not
Going
To
Happen
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #24  
Old 06-17-2010, 05:02 PM
ooantipostoo ooantipostoo is offline
Sarnak

ooantipostoo's Avatar

Join Date: Feb 2010
Location: San Diego
Posts: 348
Default

I don't get it, but oh well I tried : /.

P.S thanks again Dev's I know you bust your ass for us : )
__________________
Quote:
Originally Posted by Trimm View Post
Its like someone gave a down syndrome child a handle of vodka and a keyboard.
  #25  
Old 06-17-2010, 05:03 PM
Kainzo Kainzo is offline
Sarnak

Kainzo's Avatar

Join Date: May 2010
Posts: 254
Default

Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
Why wouldn't people be crashing zones now then to boot the campers out of the zone so they can get first shot?

Whats the difference?
Not everyone knows how to crash zones.. the problem is this, there is not enough content for the many guilds sporting this server. The content is stale (INNY/CT - have been done a million times on live before and after updates)

So everyone knows the strats, it comes down to two things, Playtime and Numbers. So just mass recruit high play timers and have them camp mobs to stake claims. This scenario is wrong. When pops repopped on server up, it definitely aided some form of challenge assembling everyone, but it still had issues too.

the resolution will be to add more content, be it Sky/Hole/Kunark to get people spread out and away from places, maybe even stagger spawns by number of days etc.
__________________
Lord Kainzo
GM of Disposable Heroes
҉Are you Disposable?҉
Last edited by Kainzo; 06-17-2010 at 05:05 PM..
  #26  
Old 06-17-2010, 05:07 PM
ooantipostoo ooantipostoo is offline
Sarnak

ooantipostoo's Avatar

Join Date: Feb 2010
Location: San Diego
Posts: 348
Default

Quote:
Originally Posted by Kainzo [You must be logged in to view images. Log in or Register.]
Not everyone knows how to crash zones.. the problem is this, there is not enough content for the many guilds sporting this server. The content is stale (I hate to say it but INNY/CT - has been done a million time on live before and after updates)

So everyone knows the strats, it comes down to two things, Playtime and Numbers. So just mass recruit high play timers and have them camp mobs to stake claims. This scenario is wrong. When pops repopped on server up, it definitely aided some form of challenge assembling everyone, but it still had issues too.

the resolution will be to add more content, be it Sky/Hole/Kunark to get people spread out and away from places, maybe even stagger spawns by number of days etc.
It's super easy to crash a zone. If you dont know how a simple google search will tell you.

stagger spawns by number of days (there is already variable respawn timers)

I do agree more content would spread people out. But that can't be corrected at anytime we are following the classic timeline.
__________________
Quote:
Originally Posted by Trimm View Post
Its like someone gave a down syndrome child a handle of vodka and a keyboard.
  #27  
Old 06-17-2010, 05:12 PM
Kainzo Kainzo is offline
Sarnak

Kainzo's Avatar

Join Date: May 2010
Posts: 254
Default

Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
It's super easy to crash a zone. If you dont know how a simple google search will tell you.

stagger spawns by number of days (there is already variable respawn timers)

I do agree more content would spread people out. But that can't be corrected at anytime we are following the classic timeline.
Crashing a zone on purpose is also a bannable offense. At least it was on live if you got caught.
__________________
Lord Kainzo
GM of Disposable Heroes
҉Are you Disposable?҉
  #28  
Old 06-17-2010, 07:58 PM
ooantipostoo ooantipostoo is offline
Sarnak

ooantipostoo's Avatar

Join Date: Feb 2010
Location: San Diego
Posts: 348
Default

Quote:
Originally Posted by Kainzo [You must be logged in to view images. Log in or Register.]
Crashing a zone on purpose is also a bannable offense. At least it was on live if you got caught.
obviously
__________________
Quote:
Originally Posted by Trimm View Post
Its like someone gave a down syndrome child a handle of vodka and a keyboard.
  #29  
Old 06-18-2010, 01:16 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
This isn't something that can be scripted guys. I've stated again and again that crashing a zone on an emulator is about as difficult as falling off a log. We can't tie ourselves into manually repopping mobs on server up either. We literally have too much stuff to do and we have to pick and choose what is doable and what isn't.
I was thinking of a simple script like this:

You have 6 mobs on a random spawn currently.
(Inny, CT, Vox, Naggy, Dracho, Maestro)

1.) When either of those boss mobs repop the script checks to see if any other bosses are up.

2.) If no other boss mobs are up then the script does a random roll
(maybe a 1 in 6 to a 1 in 10 chance) to see if the other 5 bosses will pop as well.

3.) Once the script is triggered there is a 3-5 day cooldown before the script can be triggered again.

/end script

And now you have 6 raid bosses spawning at once instead of just one!!! [You must be logged in to view images. Log in or Register.]

There would be no need to manually do anything. You would just be adding the same script to the six mobs that are already scripted to pop at random times.


Anyway, it was just an idea. I'm not trying to cause trouble
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Last edited by guineapig; 06-18-2010 at 01:35 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.