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#271
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It's not that it's about ill-will or disrespect. It's about following a ruleset that is fair enough that you are given a chance. One problem I do find is that none of the suggestions thus far really *DO* offer much to pickup raids or what have you, so I can understand your viewpoint. Unfortunately very little "standing up" is going on from groups that aren't receiving what they perceive as a fair chance. The "fuck you" attitude can work if you have your shit together. I don't know what FB accomplished because I wasn't there at the time. If you're willing to take the risk of not having anything to fall back on, then more power to you. Abacab is doing it. With the current ruleset it's difficult to maintain a force and therefore his claims to boss mobs aren't upheld. He is proving a point, though. Whether we like it or not we are following the rules as they exist today. As many have said, it's not fun. Frankly I'm having a blast chit chatting with people and cracking jokes with some IB members while we all wait it out. I've helped get some gear for some applicants/new members and even got some gear for myself $$$. This doesn't work for everyone and I'm sure it eventually gets boring/frustrating. | |||
Last edited by Aadill; 06-17-2010 at 12:00 PM..
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#272
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But yeah, this blades sharp on both sides. | |||
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#273
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![]() Everyone that complains that something isnt classical when it comes to raids should stop raiding. The 'origional concept' of eq did not have raiding on the list at all, it was supposed to be 6 man content only with some mobs just plain unkillable. That's why it never had a raid window to start with and you had to have someone in killing group hold the corpse until it opened up for whomever won the loot.
If anyone disagrees with my statement above, you should check out the uber loots on the origonal dragon kills. (Not the stuff given out later for it.)
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#274
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PS: Seriously who are you again? | |||||||
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#275
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#276
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Speaking of which who are you? I'm kidding... the only thing I'd like to add is, if we're all unhappy about the camping situation (an assumption i know), we should put as many deterrents as possible. Go with the full measure of things instead of doing it in a half ass fashion. | |||
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#277
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#278
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![]() I cannot verify or deny your claims of truth, but I am glad you understand my reference. The important thing to note is that from an outsiders point of view, it doesn't look to be an impartial, accurate timeline. Perhaps it is, but I know for a fact one of your points is wrong. DA was formed to remove itself from Salty's leadership. As of right now, I'm under the perception we are adjusting to the fact that a) FB rejected the original raid rules and b) DA never had a say in them.
On to your counterpoints: Upon further clarification I do see what you are saying, but there are issues with where these rules may belong. 1) Game changing is game changing. I don't care who it affects or to what extent it affects them unless it's the owner of the server/staff, because you are altering the code of the game with the intention to affect, even as you say, part of the population of the server. As I said, I'm mainly pointing out the fact that this is not a serverwide population decision until the GMs decide to make it one. To clarify: this doesn't belong in a ruleset for raids. It is a separate suggestion that should be brought up with the GMs with listed arguments as to why it should be put in place. With that said, multiple people have said there are ways around it so I'm not sure how much it actually provides in terms of a solid rule that is worth adding for the guilds to operate with civility. 2) I see this as a great possibility but it does not work in some situations. No raid force will keep their distance once the main target is in sight, because they want to be the ones to leapfrog and obtain agro first. That's why I am arguing that outdoor zone encounters that you see in Kunark and Velious makes this a valid idea but not for the encounters that exist right now. CT is a special case, Naggy and Vox are inside with limited space to agro/maintain agro and not pull on to your raid or another raid. Most of the other encounters also fall under this same category. I don't know how it worked before when things were still in a state of FFA, but I can imagine it wasn't pretty. Feel free to enlighten me, but I truly do not see how two, three, or four opposing raids are going to look at the current raid targets and consider that reasonable. 3) I kinda like the idea that the encounters would be slightly more rare, so I'm not disagreeing. I'm fairly certain that all of the guilds are willing to continue to log in but I'm simply pointing out the fact that if the majority of interest of any particular guild is simply for boss encounters, then very little else will go on and interest will be lost. That's a hypothetical that I cannot prove or disprove but I invite the probability of it to be discussed as an issue of server population. I assume that as a spokesman for IB you have discussed this with your new recruits as a possibility that less raids might be on the table and do indeed have their assurance on your claim. 4) We bother with rules because we should be able to follow them with civility. We bother with rules because it serves as a check to power and the lack thereof. I don't see the point of this rule only because it would probably be easier for the GM to look at the petition, jump to the zone, despawn the mob, and leave. No mediation, no squabble over whose evidence is more correct because it would merit nothing. Why, if they have this power, would they care to hear your case and my case about a situation? I unfortunately have not been present for the reasons that GMs have been summoned in the past but I read all the drama about it. I can claim suspicion about a lot of things, and I can claim admission of fault on others. The idea that the GMs favor any group gets old. We think you are favored, you think we are favored. We could run a statistical study on the number of times the GMs reluctantly log in and mediate issues between forces, and who they favor, or we could just stop this argument. As for who I am: I am Aadill Pickle, class leader Ranger of Dark Ascension. I played a ranger because I literally love the idea of taking DTs and I like to always hear the sound of a barking dog every two seconds when I attack something. I honestly have no idea who you are other than from your two posts on this forum. I am not here to fight for my guild's wishes to beat you out on the majority of every cycle of mobs, nor am I here to express my guild's discontent about not getting the majority of every cycle of mobs. I am not here to shoot down every idea, only to give input and receive input back in hopes that we can expound upon those ideas that have merit and actually work something out that will result in LESS animosity among players. Competition is good and that is what makes this game great, but I do hope you're not rocking the boat just to rock the boat. We're all on it. I have asked to attend the next meeting to further explore the ideas we've come up with and have not received an okay on this. With that in mind I am maintaining a forum presence to at least further some ideas here. Also: Yes. No Half-assling it. | ||
Last edited by Aadill; 06-17-2010 at 01:34 PM..
Reason: I am bad at not wanting to add things to my post.
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#279
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![]() I'm all for less GM involvement and people getting to actually fight for shit.
My main concern is with the current rule set how does this affect Traknon? If you instill the rotation doesn't this hinder the server from developing a guild hierarchy and potentially injure chances at accessing and clearing VP? Right now arguments about these mobs are moot. There are plenty of mobs and this server by no means has an inordinate amount of players. The problem is that too many people feel they should be given shots at mobs because a) they're seeking some form of nostalgia from live and can no longer offer the same time commitment that they did back on live or b) they don't realize that the server is too new for a raid guild hierarchy to be established. So what we end up with is a ridiculous amount of rules that are semi-enforced by GMs just enough to scare people into thinking they might be perma-banned for things that happened constantly on live with no repercussion outside of server blackballing or ridicule. With that said, if this mindset continues into Kunark it will remain prevalent throughout the course of this server. The faster a guild can get what they need from a raid mob and move on to new content the quicker the people with less time, dedication, or desire to play can access that content. My guild currently doesn't kill Maestro simply because we don't need anything from him. Will this change is we get a bard app? Most likely. But after a few kills he'll be back to being off of our radar. So my solution has been and remains to take the gloves off and let us play. You guys don't care about the disdain and sour attitudes between IB and DA, what you more casual players want is to live your lives while experiencing some fun nostalgic events and having fun with people you enjoy playing EQ with. We are not of the same mold at this stage in our lives and the longer we're forced to share mobs instead of rightfully competing for them the longer you guys are going to have to wait for us to move past those mobs. | ||
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#280
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The problem with this is that you cannot imitate the 1999 player base mindset. People did not know what raiding was back then, except a certain few of us who happened to get to that state. Even when guilds had to compete for kills, it was 2 or maybe 3 guilds on a server which allowed a rotation to be possible. With this server, the problem is that everyone has the raid-now mindset and there simply isn't enough to go around. These mobs have been killed over 10 years ago. The strats are not new, the items are not new, and everything is a cake-walk. There are now 4-5 guilds able to raid, and a lot more on the way. I think the majority of us are here to relive the experience and have fun, and I think Instancing would be a good solution. Sure it would kill the fun of competition, but really is racing to a mob that fun? It doesn't seem like it with all the bitching in this thread. Although even if this was a solution, could the dev's even implement it? It would most likely have to be VP, PoF, PoH, and PoS only. It would be hard to instance solb for naggy, and sebilis for Trak. Those dragons would still have to be first come first serve basis. So in reality if the planes were instanced, there could still be the competition for Naggy, vox, trak, outdoor dragons, etc. Thus leaving something for the other guilds to do after they got beat to these mobs. Which might also fix the amount of item farming going on in lowerguk and every other named mob in game that drops decent loot. These people have nothing to do = farm items = lower end players no place to group for xp. | |||
Last edited by Molitoth; 06-17-2010 at 02:46 PM..
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