![]() |
#1
|
|||
|
![]() With the Drama of the Tumpy Tonics quest I would like to get some clarification on what is considered an "acceptable" % of experience for a quest turn in and what would be considered "exploitable".
For example, the bone chip quests in Kaladim and the gnoll fang quests in Qeynos and Halas offer a great amount of experience at the lower levels (it is possible with a few stacks to skip multiple levels, and the bone chip quest is more accessible as bone chips can be purchased in mass from other players). Today I encountered a quest where with a single turn in I was able to take a character from 8 to half way through 10. This isn't a quest geared to that level of character, but I was able to complete the quest by obtaining the items from other players and having help running around. Should I report that? Is this % of experience in line with classic (it certainly would be in line with the difficulty of the quest were I to obtain the items myself and I doubt the % would nearly as good at the level the quest was designed for). I planned to run the quest agian tonight as a higher level but the down time has squashed those plans. | ||
|
#2
|
|||
|
![]() Report it, chances are if you dont you'll get banned / delevel'd.
| ||
|
#3
|
|||
|
![]() Think about it a bit before getting paranoid and freaking out. Many quests on live were great exp, including bone chips, gnoll fangs, goblin ears, etc. This is like getting help to kill a red con mob and thinking you'll be banned for getting 20% a kill.
The only way you'll get in trouble is if you're knowingly exploiting IE. if you find out kiola nuts were stackable here when they weren't on live... | ||
|
#5
|
|||
|
![]() If the quest is tuned for 20 and you do it at 8, yea you're gonna get a bucket of exp,as you should. The tumpy tonics was a completely different story since an aspect of the quest was completely wrong (you were capable of carrying 20 times the number you should be able to carry.
Unless the exp is unbalanced for the level it's tuned for, there's probably nothing wrong. | ||
|
#6
|
||||
|
![]() Quote:
If you have a quest that is leveling you with one turn in, you should report it just to be safe as it may not be working as intended unless the quest is intended for someone of a much higher level and you somehow managed to get your hands on the turn in items. This is why some turn in items are flagged as no drop. Maybe the item you turned in is missing the flag, in which case the devs need to know so they can fix it before too many people find out about it and they end up having to roll back or ban dozens of players. The worst that can happen is you lose 1 level. If you exploit for multiple levels you could lose all of those and maybe get banned. Keep in mind, though, that even if it turns out to be legit, leveling from turn in quests has consequences. Your skills lag behind and when you go to fight a level appropriate mob you will have a hard time hitting it with melee and your higher level spells will fizzle a lot. The mobs will also hit a lot harder until your defensive skills improve. | |||
Last edited by Torrinn; 11-30-2009 at 12:34 PM..
|
|
#7
|
||||
|
![]() Quote:
| |||
|
#8
|
|||
|
![]() so now that all the information is out there and has been discussed thoroughly we have all reached the conclusion that the exp was correct? Well god that pretty much silences all the people who have been screaming for the ban hammer then
| ||
|
#9
|
|||
|
![]() wont matter if items are No-drop cause you can still get it done, Guy did monk epic on a lvl 1 monk... got a ton of exp lol don't remember how many lvls he got off it.
my point is if you don't want low lvls doing the quest the npc should and can check player lvl so you don't get lvl 1's doing a quest intended for lvl 46+ (epics via MQing)
__________________
| ||
|
#10
|
|||
|
![]() Are the nuts non-stackable now?
| ||
|
![]() |
|
|