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#171
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I don't believe I've ever called Divinity a zerg guild. Transcendence used to mass recruit anyone over level 30 and in OOC. DA mass recruits anyone over level 40 and regularly kills raid bosses with over 50 players. One of my friends got a random tell inviting them to DA from a complete stranger. IB was founded on the belief that a small organized force of skilled players will be better and have more fun raiding than a zerg force. It's just a difference in preference. Quote:
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||||
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#172
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#173
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As for the title of the thread: I don't want to speak for the guild, but I am not happy with the camping situation. Unfortunately, Fish Bait/DA started the strategy of AFK camping raid mobs, and it got them a few kills. So IB reluctantly adapted and beat them (from my PoV) at their own game.
I for one would like to see the rules changed, but I feel very strongly that the system we have now is much better than when we had a forced rotation. I think we have a decent set of rules that encourages competition, but they need a few tweaks.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#174
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__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#175
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Each group is still getting mobs but chess is only a 2 opponent game. | |||
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#176
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I'm not into naming names. It is in the past and really doesn't matter anyway. Quote:
I didn't want anyone in DA thinking that I was bragging or some nonsense. As stated, we have also run out of time versus DA. Quote:
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We could in theory do a sky rotation when it opens which would stick one guild exclusively up there for a couple of days in exchange for not doing other raid targets during that time. (You essentially would need to do this anyway while you're in sky based on the recent dev posts). This increases the chances for other guilds. Quote:
Also, this simulated reset (just the boss mobs, not an actual server reset) would not be in place of the current variant spawn system, just in addition to it. | |||||||
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#177
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There's no strategy or skill involved in sitting and waiting. | |||
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#178
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I was going more for the idea that in chess, you sometimes make sacrifices of certain pieces to gain advantage over your opponent by exposing vulnerabilities. As of right now, if you want a raid target there is a requirement to move your resources to the best location. If something else spawns and is not as important to you, it will go to your opponent. Perhaps this is Attrition Chess? or Chessfare? Can we do that, judges? | |||
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#179
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To me the best option would be to FFA it, but i dont think itll ever pass here so.
Why did no one comment on the idea of not letting a guild kill a named more than once if theres someone in-line to kill it? Its a dumb idea or people just like perma-locking mobs too much? (And saying "yea, its dumb" without explaining why is not convincing). It would let everyone get a shot at boss mobs without devs having to micro-manage some clusterfuck guild schedule. | ||
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#180
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i like what DA is doing now. Recruit as many as possible and divide up and permacamp every raid mob in window. How is this not expected? The only way to 100% guarantee a kill is to camp for hours ready to engage when the mob spawns. If your forces can cover all the spawns then you perma-win.
I'm sure this will be a problem for them come Kunark though..... | ||
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Last edited by rioisk; 06-15-2010 at 02:01 PM..
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