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  #1  
Old 12-06-2012, 11:36 PM
mazukon mazukon is offline
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Default p99 ZEMs

Are these public knowledge? The wiki list people say is inaccurate. What places 30+ can match unrest??
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Old 12-06-2012, 11:43 PM
Auvdar Auvdar is offline
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I think Kedge Keep still has a good ZEM. It was nerfed at Kunark release, but I think it still has a ZEM. Can't remember anymore off the top of my head.
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  #3  
Old 12-07-2012, 06:02 AM
Swish Swish is offline
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Quote:
Originally Posted by mazukon [You must be logged in to view images. Log in or Register.]
Are these public knowledge? The wiki list people say is inaccurate. What places 30+ can match unrest??
Kurn's Tower (might be pushing it at 30+)
Highkeep
Mistmoore has a ZEM but its not as high, IIRC...

...what are the inaccurate ones on the wiki?
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Old 12-07-2012, 11:06 AM
webrunner5 webrunner5 is offline
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I don't think whether they are accurate or not has much bearing. There are like 10 zones in this game to level in and that is pretty much it if you want to group and level fast.

CB, Befallen, Unrest, MM, HHK, Upper Lower Guk, CoM, KC, Seb. They are where the action is for a reason.

I mean Oasis and Kurns Tower is great also. Lots of people in them. My Druid ports tons of people to the 10 above. Kurns hard to get to unless u are a Iksar. Oasis is terrible Zem, but always a lot of people there. Lots of mobs. Close to the tunnel.

Now solo that is a different story. But most outdoor open zones suck at ZeM. Karanas, OT come to mind. But if you want to do the Bard thing, or Quad kite on a Druid not much you can do about it.

Its kind of a shame though. There is a ton of zones a lot of people have never been to.
Last edited by webrunner5; 12-07-2012 at 11:25 AM..
  #5  
Old 12-07-2012, 11:30 AM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I don't think whether they are accurate or not has much bearing.

*statement that there are 10 zones worth xping in (due to classic ZEMs) while stating that it doesn't matter if these ZEMs are correct*
Brain cramp.
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  #6  
Old 12-07-2012, 12:05 PM
davedeck42 davedeck42 is offline
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Some of the best zones arent worth going to because of the dynamics of the zones. Everything in splitpaw is a caster with a pet, lizards in CT heal from everywhere.. Hell, I have never been much further than the entrance of runnyeye because nobody is ever there and I didnt know enough about the zone to solo there. That and there isnt enough loot to really justify it except for 1-2 pieces from each zone and its easier to just buy them.
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Old 12-07-2012, 12:56 PM
Elements Elements is offline
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Solb is also pretty crazy xp. Though you are better off in HHK at nobles til 51. Pretty sure HHK has the highest ZEM in the game and you can stay there 20-50.
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Old 12-08-2012, 12:13 AM
eqravenprince eqravenprince is offline
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Kedge Keep definitely has a high zem. Nobles in HighKeep, maybe but I am a 49 Monk but cannot kill them so I wouldn't know.
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Old 12-08-2012, 02:47 AM
Slave Slave is offline
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Highkeep ZEM seemed plain broken, a few months back. It seems to have something of a bonus now, again. I really hope it wasn't all my imagination because Rogean does love a good zing.
  #10  
Old 12-30-2012, 08:56 PM
Hollywood Hollywood is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I don't think whether they are accurate or not has much bearing. There are like 10 zones in this game to level in and that is pretty much it if you want to group and level fast.

CB, Befallen, Unrest, MM, HHK, Upper Lower Guk, CoM, KC, Seb. They are where the action is for a reason.
Whether they are accurate does have a bearing; obviously because bad information is bad information and the list you gave is popular less due to experience measurements and more to do with convenience - whether by travel patterns, corpse run difficulty, named mob and loot, population etc. etc.

I believe most people get your general point, it just lacks any visibility on the details and gives the impression (since it is in response to a ZEM query), that these are THE zones to fulfill that purpose.

Crushbone is great, IF you're on that side of the world, same could be said for Blackburrow IF you're on that side of the continent.
HHK goblins are mediocre, HHK guards can be a nice solo experience - due to both experience gain and lack of population/contesting.
Upper Guk - great bonus
Lower Guk - decent dead size bonus, light side not that great.
City of Mist - has it's limitations in terms of experience bonus. It's more down to convenience with it's zone layout and bind options.
Karnors is supremely over rated and certainly not favored by any bonus in it's natural form.
Sebilis is all about loot - at least for most people. Good experience to be had, won't say the modifier is exceptional.

These following are not alternatives, just alternatives to yours :

Permafrost has got to be one of the best examples. It's alleged live rating was 'standard dungeon' bonus, similar to Hole. Yet a trio of people from 50-57 will see noticeable experience gain doing bear trap area mobs, that rival Kedge Keep mermaids - particularly even more to the point because they can all be single pulled, have low MR, do not cast and respawn at a fair speed.

Hole has no great modifier, however the right group(s) with the right knowledge can turn it into something very manageable and get high experience turn around.

Kedge Keep is a hidden gem, and one that's used by those with the knowledge of how to.

Nagafen's lair should be a no brainer, was packed before Kunark released and for good reason. It's also easily accessible.

Chardok, Charasis, Kaesora, Dalnir, Droga, Nurga, CazicThule, Splitpaw etc.etc. all great places, all worth the challenge and the reward.
As Dave said though unfortunately, with the broken aspects on this server (hit boxes, casting los, messed up mob flee etc,.) they turn into a deathtrap... and that may be the number one reason such zones are less populated.

Furthering, outdoor zones can have their benefits as well for what I hope are obvious reasons and when you stack up hour on hour experience gain, it might come out more depending on how well you do.
Sarnak Fort in Omen and Giants in Frontier Mountains are some common examples.


To answer your question : 30+ in Unrest is primarily the basement, and with a good group you run out of mobs to slay before respawns, not very efficient.
You'd be better off at CE in Mistmoore as an example.
Last edited by Hollywood; 12-30-2012 at 09:11 PM..
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