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#21
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#22
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Assuming medding half of the ticks in combat (we'll just call it 10/tick over time), clarity 2 (12), potg (6), cantata (12?), epic (3?), and some FT (5, just for kicks), you're looking at, we'll call it 50 mana regen per tick. JUST casting a bane spell every 2 ticks costs 225 mana per tick. So with a 3500 mana pool (low for velious? I don't know), you're going to be able to do ~170 dps for ~2 minutes before you drop to maybe 50 dps for the rest of the fight. You can do more DPS, maybe 75-100 more, by casting another spell while bane is on cooldown and by not getting any med ticks sitting, but then you'll only be able to sustain that level for a minute or so before you're oom and having to wait for regen to cast more. How long do velious fights last? A fight would only need to last like 3 minutes before rogues and monks are doing more over the whole duration than a wizard, based on this. Plus not everything can be baned. And wizards have burst potential if needed at a certain point, but so do rogues/monks, albeit only once every half hour. If you mess around using a mana robe to eat epic buff you will be dropping below that ~170 dps because you're probably casting then sitting for a tick every time you want to do it. So you're gaining ~30-40 mana every time you do that but losing 6 seconds of DPS. Get caught in an ae or two and you lose your 3 regen buff and would have to spend 15 seconds recasting epic if you wanted it back up, right? If this math is wrong, please do correct me. Are rogues doing under 130 dps with velious weapons? Are fights lasting only 90 seconds? Are you basing "wizards do the most damage" off of being twitched or having multiple bards twisting mana for you? How much do melee have to hold back from all-out DPS? ? | |||
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Last edited by Tecmos Deception; 11-09-2012 at 04:05 PM..
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#23
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#24
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#25
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vengeance 30? I thought the aura of battle was like 20 atk?
Anyway if we half the duration to 7.5 then wizards could maybe hit 70-75 dps. I would guess that would beat out most warriors and rangers by just a bit.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#26
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Ok. So factor in aggro for me. Like I said, I've never played a wizard, and I've never raided in velious, and I've never raided with a rogue.
Why in the world would everyone (EVERYONE) talk nonstop about how awesome melee DPS, especially rogues and monks, are in Velious if they only can do 70 DPS over the course of a fight because more than that gets them killed? | ||
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#27
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Lets say you have 4 monks(only) and 4 rogues at this same raid and for the sake of shits lets say they do 100dps a pop, there is another 96k dmg not even factoring in rangers/mages/pets/warriors/sks/bards(lol)/ druids/necros etc. Right now in the first 2 mins of a fight we have 184k HP down to 12 dps classes. Lets be super light and say the rest of the raid did 100k damage. 284k down--2 mins... any questions? Of course this would only happen on a static fight if the boss was a "practice dummy". Wizards are less prone to rampage, prox aggro, and have a nifty concussion which decreases our threat for minimial time/mana | |||
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Last edited by Alarti0001; 11-09-2012 at 04:37 PM..
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#28
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Looks like you finally lost it Alarti MUAHAHAHAHAHAHA
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 11-09-2012 at 04:30 PM..
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#29
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hmm>?
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#30
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Well you edited out your empty post.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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