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#51
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i did actually tank with my bard up to mid 40ies...even royals in solb where np. but i gona bet all my current gear that a warrior/knight would consume less healing mana than a bard
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#52
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Just to make sure we compare apples to apples, Bard playing slow + mana song vs. Tank with no slows and no mana song you're betting at end of fight healer has more mana with Tank than with Bard. What kind of gear do you have? Astuce Subterfuge Bard of the 44th Song | |||
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#53
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#54
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bards lol.
I can rune myself whilst i tank. Between Tash and self rune i can tank with no healing! Well yeah a warrior with a weapon that doesn't proc won't hold aggro, but i was just saying they'd be better dps [You must be logged in to view images. Log in or Register.] You said they do more dmg than knights once they hit 37 and it starts proccing, i was being pedantic saying they still had better dps before this. Just ignore me and continue.
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Omnimorph - Enchanter
I enchant things... | ||
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#55
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This tuning came into the game sometime during Kunark when it became known that warriors with certain weapons were out DPSing monks with the same weapons.....Jade Maces, as I recall, and as I recall it goes like this: Melee DPS was rebalanced with Rogue > Monk > Ranger > Warrior > Hybrid (sans ranger) melee dps in mind, when the Rogue has the back of the mob. If, not, swap Monk and Rogue in that. The only hybrid that out-DPSes any pure melee with the same weapon is the Ranger because it is a DPS class and their damage table calculates their damage output accordingly. The rest are at the end of the line, as they should be based on their untility and other methods of doing damage. Among the hybrids it goes Ranger > Bard > Pally / SK. Of all melee classes, Paladins and Shadow Knights are dead last on the totem pole. And bear in mind that none of this has anything to do with gear, str, buffs or anything else. It's built into the actual math of the combat calculations for each class. Hybrid tanks are already at a disadvantage AC-wise compared to warriors, they really shouldn't be encouraged to emphasise STR when they should be seeking out every bit of AC on every slot they can. DPS on a tank is really a moot point anyway. Thats what DPS classes are for. Pallys and Shadow Knights that use 2 handers are cheating themselves (and the clerics that heal them) out of a lot of AC by not using shields, IMO. And that's the problem with Classic Era EQ where tanks are concerned. The ease at which hybrid tanks can hold aggro and the lack of serious consequences in most cases for not gearing properly, confusing rangers and bards with actual tanks, etc. etc. not only gives warriors a bad rap, but it makes it all too easy to get by with things that will abruptly come to an end post 50. A hybrid tank with a 2 hander who sacrificed AC for STR thinking he's DPS too, or a bard or ranger who thinks he can tank is going to get smacked down in high level Kunark so fast it won't even be funny. | |||
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Last edited by Weekapaug; 06-10-2010 at 09:32 PM..
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#56
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Warriors prioritize 1 AC (worn) = 6 HPs, so the 2 extra AC on the CoS likely doesn't warrant sacrificing the HPs found on on a HBC or CoF for a warrior (my live accounts arent active or I would go look and tell you for sure), unless he most definately needs that extra DEX for holding aggro. Especially the CoF, being a haste item on top of a great tank cloak AC and Stat wise, allowing the tank to wear a real belt rather than an FBSS. You don't need procs to go off constantly to do DPS as a tank....You just need enough to take and hold aggro. There is a difference. Hybrid tanks, or bards for that matter, "aint DPS" either. If you want to do DPS, be a DPS class. If you want to be a tank, gear yourself accordingly by maximizing your AC on every slot with a bit of leeway for gear that gives you extra HPS. End of Story. With the exception of warriors, who should have ONLY enough extra DEX as needed to proc enough to reliably take and hold aggro. And if you, as any tank, find yourself just oozing AC and HPs out the ears in current content so much that your cleric constantly has the extra mana to let you deviate from that, which you probably won't unless they are uber with a manastone and rubi BP, then go with resist gear. With the OP situation of caster mobs here you will find that goes a lot farther to contributing to your role than a miniscule extra amount of DPS that you might generate with extra STR or DEX gear. | |||
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Last edited by Weekapaug; 06-10-2010 at 09:44 PM..
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#57
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#58
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well here is my experience on the tank dps deal. my current toon im playing in my pally, lvl 30. I have a blued two handed hammer and ghoulbane + scute shield. The shield is nice with 9sta and 15ac, but my dps is so much better with the 2h hammer that stuff dies faster and i require less healing than the 9sta and 15ac reduce incoming damage. this was true even at 29 and below when the hammer didnt proc, now that it procs its even better.
the exception obviously is vs undead but that is b/c of the OP proc on the ghoulbane.
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Team Bonghits
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#59
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although i still recommend maxing your ac and hp in every slot you can as opposed to str or dex as a tank. just stating that i think 2handers are better than 1h + shield.
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Team Bonghits
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#60
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In classic, and pretty much until velious raid gear, knights didn't get the truly nice dmg/dly 1 handers. Massive dragonclaw shard, Ntov loot etc. So a 2 hander will ALWAYS do considerably more damage than a 1 hander + shield, and due to there being an issue with the ac cap on this server (or so i'm told) then AC from a shield isn't that much of a benefit.
So yeah, a 2 hander is probably the best option.
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Omnimorph - Enchanter
I enchant things... | ||
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