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  #271  
Old 09-10-2012, 09:20 PM
Zenlina Zenlina is offline
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Comon Velious, patch it in already...

Still probably be the same with TMO tagging all the bosses, but at least you can farm tier (SS,Kael,Thur,Pog) armor and gems outside of boss targets.
  #272  
Old 09-10-2012, 09:44 PM
Tarathiel Tarathiel is offline
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variance is the real problem here, not saying to remove it completely but what about altering it a bit in the favor of mobs spawning more frequently instead of less. i can understand its value as it stands when classic naggy/vox and inny/ct were the only real raid targets, but now it seems like overkill. the server is very top heavy, more raid targets seems like a better solution than less.

more target opportunities = more fun for everyone
  #273  
Old 09-10-2012, 10:18 PM
Daliant17447 Daliant17447 is offline
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Implement instanced raid content so that everyone can have fun and not just TMO!

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  #274  
Old 09-10-2012, 10:27 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
variance is the real problem here, not saying to remove it completely but what about altering it a bit in the favor of mobs spawning more frequently instead of less. i can understand its value as it stands when classic naggy/vox and inny/ct were the only real raid targets, but now it seems like overkill. the server is very top heavy, more raid targets seems like a better solution than less.

more target opportunities = more fun for everyone
Just need to get rid of non-classic variance, it's not needed anymore.
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  #275  
Old 09-10-2012, 11:22 PM
Asher Asher is offline
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Originally Posted by India [You must be logged in to view images. Log in or Register.]
aka instancing
This might be surprising to you but there were servers that shared spawns prior to instancing being in EQ and their community got along just fine.

Instancing was probably implemented because of guilds like TMO.

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  #276  
Old 09-11-2012, 01:11 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
This might be surprising to you but there were servers that shared spawns prior to instancing being in EQ and their community got along just fine.

Instancing was probably implemented because of guilds like TMO.

Asher
no, instancing was implemented because of guilds like VD, BDA, and so forth. I seriously doubt guilds like TMO cared about or wanted instancing.

Guilds like TMO, after all, would just fight for spawns, not sit and cry on forum boards about not getting the same rewards as other guilds without putting forth even half the effort.
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  #277  
Old 09-11-2012, 02:55 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Just need to get rid of non-classic variance, it's not needed anymore.
  #278  
Old 09-11-2012, 03:18 AM
quido quido is offline
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I'd like to see the windows cut in half at least.
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  #279  
Old 09-11-2012, 03:24 AM
Daldolma Daldolma is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
It doesn't matter what system they put in TMO will still win, and you will still complain.

If you are talking equality. TMO gets kills equal to their effort. This is a very fair system you guys are just too lazy, and to dependent on hand outs.
A different system might disincentivize the massive zerg force that TMO currently possesses. Don't take it as an insult -- that's what the current rules dictate. Under the current system of ridiculous variance, having a massive guild that can guarantee 25 able bodies at any time of any day is far more important than things like skill or mobility. TMO has adjusted accordingly.

If the server were to return to classic variances, TMO might find it far less valuable to accept every willing applicant with a pulse. In other words, it might make more sense to have a smaller raid force with an easier path to loot. That could a) cause TMO to split, or b) simply stagnate their recruitment. Either way, it would open the door to other guilds seeking to compete.

I hope you're honest enough with yourself to understand that the current raid system has nothing to do with game-play. TMO isn't the top dog because they've got the best players or raiders. They might, but that's not why they're dominating the end-game. They dominate end-game because they're the only guild with a) enough "dedicated" members to track the major raid targets 24/7, and b) enough "dedicated" members to log in at any hour of any day. That's it and that's all, and that is NOT classic.

Anyway, the point is that assuming a different system would still result in TMO domination is silly. Almost any other system would decrease TMO's level of domination, since TMO is built to thrive in the current system and is doing it at peak level. A classic system, for instance, would badly damage TMO's dominance. They'd still be #1, but they'd end up losing a lot more mobs.
  #280  
Old 09-11-2012, 03:52 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
A different system might disincentivize the massive zerg force that TMO currently possesses. Don't take it as an insult -- that's what the current rules dictate. Under the current system of ridiculous variance, having a massive guild that can guarantee 25 able bodies at any time of any day is far more important than things like skill or mobility. TMO has adjusted accordingly.

If the server were to return to classic variances, TMO might find it far less valuable to accept every willing applicant with a pulse. In other words, it might make more sense to have a smaller raid force with an easier path to loot. That could a) cause TMO to split, or b) simply stagnate their recruitment. Either way, it would open the door to other guilds seeking to compete.

I hope you're honest enough with yourself to understand that the current raid system has nothing to do with game-play. TMO isn't the top dog because they've got the best players or raiders. They might, but that's not why they're dominating the end-game. They dominate end-game because they're the only guild with a) enough "dedicated" members to track the major raid targets 24/7, and b) enough "dedicated" members to log in at any hour of any day. That's it and that's all, and that is NOT classic.

Anyway, the point is that assuming a different system would still result in TMO domination is silly. Almost any other system would decrease TMO's level of domination, since TMO is built to thrive in the current system and is doing it at peak level. A classic system, for instance, would badly damage TMO's dominance. They'd still be #1, but they'd end up losing a lot more mobs.
TMO closed recruiting already, soooo.... yeah.

Also, having a large guild (zerg) with no variance (more classic system) is still an advantage. Ever seen TMO mobilize and kill 2-3 raid targets at once? I have (even while other guilds mobilized)

Unless you're referring to a rotation (classic system) then you can't very well lose mobs can you? because they're all given to you freely.
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