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#271
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Comon Velious, patch it in already...
Still probably be the same with TMO tagging all the bosses, but at least you can farm tier (SS,Kael,Thur,Pog) armor and gems outside of boss targets. | ||
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#272
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variance is the real problem here, not saying to remove it completely but what about altering it a bit in the favor of mobs spawning more frequently instead of less. i can understand its value as it stands when classic naggy/vox and inny/ct were the only real raid targets, but now it seems like overkill. the server is very top heavy, more raid targets seems like a better solution than less.
more target opportunities = more fun for everyone | ||
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#273
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Implement instanced raid content so that everyone can have fun and not just TMO!
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#274
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#275
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Instancing was probably implemented because of guilds like TMO. Asher | |||
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#276
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Guilds like TMO, after all, would just fight for spawns, not sit and cry on forum boards about not getting the same rewards as other guilds without putting forth even half the effort.
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#278
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I'd like to see the windows cut in half at least.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#279
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If the server were to return to classic variances, TMO might find it far less valuable to accept every willing applicant with a pulse. In other words, it might make more sense to have a smaller raid force with an easier path to loot. That could a) cause TMO to split, or b) simply stagnate their recruitment. Either way, it would open the door to other guilds seeking to compete. I hope you're honest enough with yourself to understand that the current raid system has nothing to do with game-play. TMO isn't the top dog because they've got the best players or raiders. They might, but that's not why they're dominating the end-game. They dominate end-game because they're the only guild with a) enough "dedicated" members to track the major raid targets 24/7, and b) enough "dedicated" members to log in at any hour of any day. That's it and that's all, and that is NOT classic. Anyway, the point is that assuming a different system would still result in TMO domination is silly. Almost any other system would decrease TMO's level of domination, since TMO is built to thrive in the current system and is doing it at peak level. A classic system, for instance, would badly damage TMO's dominance. They'd still be #1, but they'd end up losing a lot more mobs. | |||
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#280
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Also, having a large guild (zerg) with no variance (more classic system) is still an advantage. Ever seen TMO mobilize and kill 2-3 raid targets at once? I have (even while other guilds mobilized) Unless you're referring to a rotation (classic system) then you can't very well lose mobs can you? because they're all given to you freely.
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