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  #211  
Old 07-27-2012, 08:31 AM
quido quido is offline
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Sounds pretty boring.
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  #212  
Old 07-27-2012, 08:45 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Sounds pretty boring.
Sounds better than arguing with Sentenza over who had FTE or who trained who or who had fraps/logs/screenshots so we can petition etc etc. I know that's how things have always been but it's not how it should be. Things can be better.

The challenge in this game is beating the encounter (as trivial as that may be in some cases) and/or beating the competition to the encounter. The current mechanisms in place to fix these disputes are functional to a degree but wholly inefficient so it's up to the combatants to use a bit of decorum when resolving issues. BDA tried to be an example for this during the TMO suspension, and I think we definitely showed that's it's possible to race without the drama.

As I said before I'm from a pvp background. VZ had a play nice policy which was "loot n scoot" and it was completely player enforced. When one party decided to ignore the rule then the whole process fell apart. On SZ it was no rules and there was never a question as to how a rule was enforced, win at all costs. Either turn the server loose and make it anarchy or play ball with us and let's work on making this raid scene tolerable.
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  #213  
Old 07-27-2012, 09:02 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Sounds better than arguing with Sentenza over who had FTE or who trained who or who had fraps/logs/screenshots so we can petition etc etc. I know that's how things have always been but it's not how it should be. Things can be better.

The challenge in this game is beating the encounter (as trivial as that may be in some cases) and/or beating the competition to the encounter. The current mechanisms in place to fix these disputes are functional to a degree but wholly inefficient so it's up to the combatants to use a bit of decorum when resolving issues. BDA tried to be an example for this during the TMO suspension, and I think we definitely showed that's it's possible to race without the drama.

As I said before I'm from a pvp background. VZ had a play nice policy which was "loot n scoot" and it was completely player enforced. When one party decided to ignore the rule then the whole process fell apart. On SZ it was no rules and there was never a question as to how a rule was enforced, win at all costs. Either turn the server loose and make it anarchy or play ball with us and let's work on making this raid scene tolerable.

the challenge of this game is not beating the encounter, or there would be no challenge until velious at minimum.
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  #214  
Old 07-27-2012, 09:09 AM
Pan Pan is offline
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Had a real-life friend who is a PhD shrink have a look at this thread and the "Want to actually raid..." thread.

Her response:

"The Mysticals are sociopaths..."
  #215  
Old 07-27-2012, 09:10 AM
Pan Pan is offline
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Should add that I sent the links cold with no background.
  #216  
Old 07-27-2012, 09:23 AM
StealthAF StealthAF is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The endgame on this server is just stupid. That's all there is to it. Mobs dying 5 minutes after spawning while each guild tries its best to follow some set of rules while we fraps/petition each other and make accusations of having the GMs in each others pockets.
+1

Not pointing fingers at anybody here, but this paragraph sums up the main reason why a lot of people dont' play anymore. Things like this just kill the game. Regardless of who gets the kill, FTE, what have you...doesn't matter. The "classic RPG" aspect of the game is just ruined at that point. Instead, everybody is level 60 and wants their piece of the pie. In short, P1999 is way overdue for new (and more expansive) content.

The longer we wait for Velious, the more and more people reach 60, just to find out how rediculous the endgame is. I think everybody is a little tired of fighting over the same things over and over again.

But, with Velious nowhere in sight...I myself am waiting for Guild Wars 2, heh.
  #217  
Old 07-27-2012, 09:46 AM
Jacquouille Jacquouille is offline
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TMOs are just bored dudes, just entertain them !
  #218  
Old 07-27-2012, 10:15 AM
Alawen Alawen is offline
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When the server was young, there were about 50 hardcore raiders. We were split into two groups, Inglourious Basterds and Transcendence. There really wasn't enough content to divide to everyone's satisfaction, so each side did everything we could to come out right up to the point of getting in trouble.

Over time, fingers have been pointed at whichever guild was getting the lion's share of wins. What's less evident is that those guilds have gotten bigger and bigger and even within the winning guilds there is resentment about who gets what loot.

There simply isn't enough content to satisfy the expectations of everyone who plays on Project 1999. There are too few encounters and too little loot to divide between what are now hundreds of people who would like to raid. Perhaps Velious will take some of that pressure off, but I highly doubt it. I have little doubt that dozens of people have already thought through and prioritized how to secure that content for their own guilds and clique groups within the guild. I expect the top two or three guilds, whichever they turn out to be, to expand to even greater numbers in order to maintain dominance across all zones and desirable encounters.

This is how Project 1999 has been and likely will be. Enjoy what you can. Laugh at the personalities and interactions. Treasure your rare loot. It is a simple exercise in economics to demonstrate that the scarcity of resources on this server cannot possibly be divided to everyone's satisfaction. There can be no equitable solution and conflicts will never end. If anything is done to force a rotation or multiply the availability of raid encounters, there will no longer be any challenge at all as 50-100 players converge to obliterate their target in less than a minute.

Enjoy the fight. Rough it up. Get dirty. It's why you're really here.
  #219  
Old 07-27-2012, 10:34 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by StealthAF [You must be logged in to view images. Log in or Register.]
Not pointing fingers at anybody here, but this paragraph sums up the main reason why a lot of people dont' play anymore. Things like this just kill the game.
Yep. One of a few reasons myself.
  #220  
Old 07-27-2012, 10:44 AM
MooseTX82 MooseTX82 is offline
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Quote:
Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
When the server was young, there were about 50 hardcore raiders. We were split into two groups, Inglourious Basterds and Transcendence. There really wasn't enough content to divide to everyone's satisfaction, so each side did everything we could to come out right up to the point of getting in trouble.

Over time, fingers have been pointed at whichever guild was getting the lion's share of wins. What's less evident is that those guilds have gotten bigger and bigger and even within the winning guilds there is resentment about who gets what loot.

There simply isn't enough content to satisfy the expectations of everyone who plays on Project 1999. There are too few encounters and too little loot to divide between what are now hundreds of people who would like to raid. Perhaps Velious will take some of that pressure off, but I highly doubt it. I have little doubt that dozens of people have already thought through and prioritized how to secure that content for their own guilds and clique groups within the guild. I expect the top two or three guilds, whichever they turn out to be, to expand to even greater numbers in order to maintain dominance across all zones and desirable encounters.

This is how Project 1999 has been and likely will be. Enjoy what you can. Laugh at the personalities and interactions. Treasure your rare loot. It is a simple exercise in economics to demonstrate that the scarcity of resources on this server cannot possibly be divided to everyone's satisfaction. There can be no equitable solution and conflicts will never end. If anything is done to force a rotation or multiply the availability of raid encounters, there will no longer be any challenge at all as 50-100 players converge to obliterate their target in less than a minute.

Enjoy the fight. Rough it up. Get dirty. It's why you're really here.
Think that's about right. Well said.
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