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#211
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Sounds pretty boring.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#212
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Quote:
The challenge in this game is beating the encounter (as trivial as that may be in some cases) and/or beating the competition to the encounter. The current mechanisms in place to fix these disputes are functional to a degree but wholly inefficient so it's up to the combatants to use a bit of decorum when resolving issues. BDA tried to be an example for this during the TMO suspension, and I think we definitely showed that's it's possible to race without the drama. As I said before I'm from a pvp background. VZ had a play nice policy which was "loot n scoot" and it was completely player enforced. When one party decided to ignore the rule then the whole process fell apart. On SZ it was no rules and there was never a question as to how a rule was enforced, win at all costs. Either turn the server loose and make it anarchy or play ball with us and let's work on making this raid scene tolerable.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#213
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the challenge of this game is not beating the encounter, or there would be no challenge until velious at minimum. | |||
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#214
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Had a real-life friend who is a PhD shrink have a look at this thread and the "Want to actually raid..." thread.
Her response: "The Mysticals are sociopaths..." | ||
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#215
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Should add that I sent the links cold with no background.
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#216
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Not pointing fingers at anybody here, but this paragraph sums up the main reason why a lot of people dont' play anymore. Things like this just kill the game. Regardless of who gets the kill, FTE, what have you...doesn't matter. The "classic RPG" aspect of the game is just ruined at that point. Instead, everybody is level 60 and wants their piece of the pie. In short, P1999 is way overdue for new (and more expansive) content. The longer we wait for Velious, the more and more people reach 60, just to find out how rediculous the endgame is. I think everybody is a little tired of fighting over the same things over and over again. But, with Velious nowhere in sight...I myself am waiting for Guild Wars 2, heh. | |||
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#217
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TMOs are just bored dudes, just entertain them !
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#218
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When the server was young, there were about 50 hardcore raiders. We were split into two groups, Inglourious Basterds and Transcendence. There really wasn't enough content to divide to everyone's satisfaction, so each side did everything we could to come out right up to the point of getting in trouble.
Over time, fingers have been pointed at whichever guild was getting the lion's share of wins. What's less evident is that those guilds have gotten bigger and bigger and even within the winning guilds there is resentment about who gets what loot. There simply isn't enough content to satisfy the expectations of everyone who plays on Project 1999. There are too few encounters and too little loot to divide between what are now hundreds of people who would like to raid. Perhaps Velious will take some of that pressure off, but I highly doubt it. I have little doubt that dozens of people have already thought through and prioritized how to secure that content for their own guilds and clique groups within the guild. I expect the top two or three guilds, whichever they turn out to be, to expand to even greater numbers in order to maintain dominance across all zones and desirable encounters. This is how Project 1999 has been and likely will be. Enjoy what you can. Laugh at the personalities and interactions. Treasure your rare loot. It is a simple exercise in economics to demonstrate that the scarcity of resources on this server cannot possibly be divided to everyone's satisfaction. There can be no equitable solution and conflicts will never end. If anything is done to force a rotation or multiply the availability of raid encounters, there will no longer be any challenge at all as 50-100 players converge to obliterate their target in less than a minute. Enjoy the fight. Rough it up. Get dirty. It's why you're really here. | ||
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#219
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#220
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Quote:
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