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			#31  
			
			
			
			
			
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 |   The server has probably lost hundreds of players from unnecessary burnout at the high end.  Here, people have to invest unreasonable amounts of time to accomplish things that took less time in classic.  With epics out, the gap between the top players and the bottom players increases even more because lots of epics require drops from boss mobs that most players will realistically never be able to see in this expansion (Bard, Druid, Ranger, Mage, Necro, Wizard, Warrior, and SK epics are extremely difficult to get if you're not in a top guild).  So lots of people probably quit when they realized how much content they were never going to see, that they rightly would have been able to experience in classic without too much effort. That being said, velious will fix a lot of the above problems, so there's no reason for any "the sky is falling" type posts. 
				__________________ Project 1999 (PvE): Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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			#32  
			
			
			
			
			
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 Remove variance, bring global rotation for a good half of targets, rework the FTE rules and see what happens. 
				__________________ Retired Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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						Last edited by finalgrunt; 06-14-2012 at 01:06 PM..
					
					
				
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			#33  
			
			
			
			
			
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 The average person on here, who will probably never raid, just wants this Melee crap and crash stuff fixed. Most have not got the time or desire to raid. They just want to get on here and be able to group and play for 2 to 3 hours at a time. Ain't happening with 200 peeps on here. Sorry. With 50 peeps in the tunnel trying to sell to nobody. A noob doesn't stand a chance now with nobody to buy their Bone Stacks, HQ Hides, Silks etc. How they suppose to make any plat?? And with the Melee skillups zonked makes for a long day with little hope in sight. | |||
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						Last edited by webrunner5; 06-14-2012 at 08:09 PM..
					
					
				
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			#34  
			
			
			
			
			
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 Seriously tho, this is starting to get hilariously sad. Like, is Harrison rubbin off on you guys? 
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			#35  
			
			
			
			
			
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 And I don't know this Harrison guy, so I guess it's an attempt from you to turn something into rnf material. It just gets harder for TMO to hide behind IB's shadow to thin down all the not so pretty things which has been going on since they left. But yeah, keep driving the good people off the server. As long as the staff will allow it, I guess there is nothing which can be done about it. *shrugs* But we're here discussing the reasons why people stop playing. And these are facts. 
				__________________ Retired Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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			#37  
			
			
			
			
			
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 You can't claim something is a fact just by calling them facts, support them with evidence. | |||
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			#38  
			
			
			
			
			
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 1) how many raid targets were people getting before IB left and TMO took over? 2) how is the server different now that TMO is where IB was? 3) how many raid targets did people get after IB left and TMO took over? I can tell you right now, the average player will see little to no difference between how the server was before or after IB left and TMO took the top spot. In fact, the only reason why the other guilds are complaining is because when TMO took IB's spot, the other guild took TMO's old spot. Raid targets aren't magically all being blocked now b/c of TMO, they already were blocked for the past year. Not one thing has changed in that aspect of p99. The server is going through the same motions it did pre-kunark, just with less high end raiding guilds due to merging. 
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			#39  
			
			
			
			
			
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 |   All i sense here from these last few posters is jealousy of TMO and no real solutions or valid additions to the thread. Isn't it funny how people have this natural need to find a scapegoat for every problem they face? I agree, let's keep the RnF speak to RnF from now on. 
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						Last edited by Fountree; 06-14-2012 at 01:33 PM..
					
					
				
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			#40  
			
			
			
			
			
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 |   I'll add that I'm wholly uninterested in raids--I never have liked that mode of gameplay.  However, I don't blame TMO or whatever this month's top guild is.  They're just playing a different game than I am for all the difference it makes. I agree with the prediction of Velious causing a temporary upward spike followed by a gradual decline. I do not see that as a bad thing. This server far exceeded all expectations originally placed on it more than two and a half years ago. If the run-up to and opening of Velious buys it another 18 or 24 months of medium-high population, who can complain? Four, potentially close to five years would be as long as I spent on "real" Everquest back in the day. My advice to former players who still have interest would be to come back for Velious and enjoy it while you can. If the P1999 staff still has significant interest in the server after that point, then they can start worrying about future prospects. For my part, the concept of an "Improved Luclin" with fixed content and no horses actually intrigues me. As much of a disaster as it was, Luclin didn't strike me as flawed at the fundamental level. Danth | ||
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