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			#1  
			
			
			
			
			
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 |  Pathing in Karnor's Castle. Hi. If you pull a floating mob (spectral caller, caller of Sathir, etc.) through the rooms marked 9, into the unmarked room to the south and east into that hallway leading to the staircase to the Jail, the NPC disappears through the ceiling and will bring back a train. Everytime. [You must be logged in to view images. Log in or Register.] This is ONLY the case with floating type NPC models. 
				__________________ Formerly: Phisting Uranus/Violently/Mcbard/Xosire Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red.  | ||
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			#2  
			
			
			
			
			
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 |   Confirmed. | ||
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			#3  
			
			
			
			
			
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 |   In addition, if you pull the Turnkey (#11) up through B and through the basement all the way to Verix room, and you don't babysit him while he runs slowly with you, I would say with a 50% occurrence he will either pop through the ceiling or the wall and then come down through the moat pulling a lot of mobs upstairs and in RCY (I believe) and train the living crap out of you. 
				__________________ Zagum - 60 Shaman  Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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			#4  
			
			
			
			
			
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 |   up 
				__________________ Formerly: Phisting Uranus/Violently/Mcbard/Xosire Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red.  | ||
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			#5  
			
			
			
			
			
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 |   Fixed, pending update. | ||
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