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  #31  
Old 04-23-2012, 12:55 PM
Asher Asher is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I remember mobs walking away at sub-walk speed when snared, then stopping completely around 8-10%.
Sure wasn't that way on EQMac right before I came over to this server in 2010.

Used my regent symbol of innoruuk to snare mobs all the time. Here it is worthless.

I'd give Devs access to my account on EQMac if they want to verify this for themselves.

Asher
  #32  
Old 04-23-2012, 01:38 PM
Glasken Glasken is offline
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Quote:
Originally Posted by GreenGear [You must be logged in to view images. Log in or Register.]
No. Shutup. Just because it may be closer to a thing doesn't mean it's better. I don't remember things being this retarded on live. I truly don't.

This patch is for the birds. It's awful. I just had a group disband because they couldn't deal with it. This one goblin was bouncing off the walls and it was a pain in the ass to find that melee radius to finish it.

It's a bad thing. A bad thing. It was fine the way it was before.
  #33  
Old 04-23-2012, 01:42 PM
Kassel Kassel is offline
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rooted mobs can not run. 10 out of 14 classes can root or snare.
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  #34  
Old 04-23-2012, 01:45 PM
tehruoh tehruoh is offline
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yeah run speed is botched
  #35  
Old 04-23-2012, 01:47 PM
GreenGear GreenGear is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
rooted mobs can not run. 10 out of 14 classes can root or snare.
So. To the ones that can't...? What? What are you suggesting? Fuck 'em?
  #36  
Old 04-23-2012, 01:48 PM
PsychoTass PsychoTass is offline
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Kinda glad I've been working every day since the patch, hopefully they will adjust this some soon.
  #37  
Old 04-23-2012, 02:01 PM
Nagash Nagash is offline
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Quote:
Originally Posted by GreenGear [You must be logged in to view images. Log in or Register.]
So. To the ones that can't...? What? What are you suggesting? Fuck 'em?
Yeah, fuck'em, viva anarchy!
On a more serious note, I never refuse a SoW when I play my druid, this will apply even more.
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  #38  
Old 04-23-2012, 02:17 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by GreenGear [You must be logged in to view images. Log in or Register.]
So. To the ones that can't...? What? What are you suggesting? Fuck 'em?
Invite one of the ones that can or solo mobs that don't run?
  #39  
Old 04-23-2012, 02:43 PM
GreenGear GreenGear is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Invite one of the ones that can or solo mobs that don't run?
More drastic a change than you might think.
  #40  
Old 04-23-2012, 03:02 PM
Sularys Sularys is offline
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This needs to be fixed. Trying to run to guards with a mob chasing me and I cannot escape it. I'm even strafe running which normally allows you to outrun a mob, even if just. I've even had sow on me several times today and mobs are still catching me before I can get to safety.
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