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View Poll Results: Do you believe ooc and auction should be returned to zone-only?
YES! I want ooc/auction to be per zone only. 383 52.39%
NO! I want ooc/auction to remain global wide. 348 47.61%
Voters: 731. You may not vote on this poll

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  #251  
Old 05-19-2010, 04:19 AM
mitic mitic is offline
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Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]
i already have a hard enough time finding groups :\ this will pretty much force me to solo. shrug oh well.
removing /ooc wont change anything in your case

id start to search for groups actively and not passive. not being anon with lfg flag activated helps too
  #252  
Old 05-19-2010, 05:23 AM
Omnimorph Omnimorph is offline
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I have relatively small windows on my ui (although i do have 5 of them) and with the spam fest lately where it's impossible to read someones 4 line ooc before the next one comes, i've decided to vote for it to be removed.

Looking at it, there's advantages for both removing it and keeping it.
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  #253  
Old 05-19-2010, 06:07 AM
dali_lb dali_lb is offline
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Voted Yes. Both because of the nuiscence that ooc is being used as a social/political/flaming/random crap playground, and because of the LFG system is practically not being used by ANYone. Tried the basic old school /lfg on and the more advanced interface of the titanium client and NOone is using it. They'd rather spam OOC that many of us has already put to a small window to ignore it or only look at it when your looking for something.

On the other hand I don't see how it changes alot, since people will still be able to make usermade channels you can join, oh wait .. yes the problem is people is too lazy to either filter the ooc or just put it to a small window if they are annoyed with it

Since the devs are so concerned with classical feel, I think its time to just remove those global channels, but I honestly would rather see that some concerns was put into trying to make stuff like caster NPC's act Classic and try to come up with a usable fix to the resist problems with the client and npc's.
  #254  
Old 05-19-2010, 06:30 AM
raff01 raff01 is offline
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screw global OOC and AUCTION. once upon a time, adventurers made the long journey to EC tunnel and Freeport just to find goods, now they can just browse while deep in their nearby dungeon.
That is NOT classic.
  #255  
Old 05-19-2010, 06:54 AM
Zordana Zordana is offline
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Quote:
Originally Posted by ryuut1 [You must be logged in to view images. Log in or Register.]
/anonymous or /role for them

let's get back to how we restore my old rogue gear for a more "classic" feel.

cof, rbb, full woven shadow.
roleplaying --> / all 50 cleric shows me all roleplaying 50 clerics, that would need to be changed [You must be logged in to view images. Log in or Register.]
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  #256  
Old 05-19-2010, 06:58 AM
Zordana Zordana is offline
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i dont know what you guys are doing wrong, i always find groups or make them myself oO
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy>
[34 Druid] Vito Corleone (Wood Elf) <Europa>
[35 Necromancer] Torak (Dark Elf) <Europa>
[13 Shadow Knight] Rumzerg (Dark Elf) <Europa>

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  #257  
Old 05-19-2010, 07:10 AM
Ermonican Ermonican is offline
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Wish I could change my vote after reading some of these posts!
  #258  
Old 05-19-2010, 10:00 AM
Kuron Kuron is offline
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Ordinarily I would vote to keep OOC/AUC zone-specific. Then I think back to all the rare opportunities I got to take advantage of because they are currently global. I've gotten lightning-fast groups, insane deals on items, rotting gear for free, navigation and countless tips and bits of information.

Instead of disabling it, especially since I can turn it off for myself at any time, I'd simply like to see it more strictly enforced. This doesn't necessarily mean more people watching it, though it certainly could. I feel it is more prudent to devise harsher punishment for those that abuse it. Make the consequences well-known on the forums and the rule set for this server.

For me there are far too many benefits to OOC and AUC being global, and in return for these benefits I obey a simple "don't be a dick" etiquette that a lot of other people seem to ignore.
  #259  
Old 05-19-2010, 11:04 AM
razgal razgal is offline
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I voted to keep it as it is.I like it some days /ooc is full of complete BS other days its full of interesting conversations or helpful advice for new players as well as old .The way it is currently if i feel like reading /ooc I read it if i don't i don't its my choice to read it or not. when someone is looking for a rez or some other buffs /shout works just fine for communicating with in the zone .

As far as /auction its a handy tool just how it is sure i can see an item for sale half way across the game world but i did not miss the opportunity .many sellers or buyers list the area they are in so you know before hand were the items are located and you have to decide for yourself if its worth the trip to get it.

In the end EQ is about community and as it stands currently i can talk to and be heard by the entire community reviving helpful advice and giving of it to the entire community not just the small group of people that are in my zone. Yes i could just do that within my guild but the server is more then just my guild its everyone and thats all part of why this server is so great. Sure theirs the ppl that will abuse the system but I don't wish to have it removed because a small handful of people dont behave .

In the end the Project Manager's will do as they see best for the server but as i said id prefer things to remain as they are the community as a whole seems stronger that way to me .People still use /who all lfg to find ppl looking for a grp and that item you want to buy well you still will need to make the trip to freeport area most of the time to get it .

Plus even if a porter or rezer is /anon they can see someone asking for a port or a rez and make the choice to zone over and help or not but its their choice in the end to do it or not .
  #260  
Old 05-19-2010, 11:15 AM
Stickyfingers Stickyfingers is offline
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I voted no. Mainly because, even though there were 700 people on, there are still too few people per zone IMO. You would need a constant 1000 or so IMO.
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