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#31
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#32
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#33
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ive been playing for like a year, and have so many alts that ive never even made it to lvl 15. it is my belief that there is a small population on this server that is like me haha. im scared of the high end :O
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#34
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#36
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You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd.
Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list. We could have a couple of 'tiers' : 1. Noob tier - low qualifier, ie., you have to actually have a guild and have killed (something larger than a gras snake), vox and naggy and the like on the list. 2. Midrange - qualifier : killed all noob tier targets. Kunark dragons, some epic fights maybe, etc. 3. Pro - qualifier : killed all midrange targets. Vp dragons, etc.
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The Ancient Ranger
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Last edited by fadetree; 04-16-2012 at 01:32 PM..
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#37
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#38
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The answer to this thread is obviously "you don't want it enough"... the format of this server allows people with no jobs and nothing going on in real life to triumph in a little corner of the Internet. If you want raid mobs, quit your job or get fired and sit at your computer waiting for stuff to spawn. Not saying everyone is in this situation but the best guilds will be the ones with the highest amount of jobless and people that are anti-social in real life.
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#39
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...futility is lame.
I mean, since we *can* do a rotation, and we *can't* instance everything.
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The Ancient Ranger
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#40
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When agreement was made on the rotation of Trakanon a few months ago, it was a 50/50 toss up if they would get Trak anyway, so implementing a rotation was logical. It didn't change how often we got the mob as opposed to IB, it simply made it so we didn't have to rush every time to be there. VD a while back suggested to keep this going, and we said to "prove themselves", after that the trak spawns went something like 8 for TMO, 2 for VD... that was not a "toss up" that was a "we're likely to win most, and only miss out on a couple" so we again had no reason to agree to a rotation. | |||
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