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#151
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Or was it the suits who were simply dictating company policy? "You will implement this, WoW has it - and it will be implemented in 6 months for our next expansion." So many good companies have been destroyed by this kind of policy. Look at Ford during the 60s/70s (think Pinto) or Kodak (one of the largest companies on the planet, today financially bankrupt - loss of ethics is so key to these failures). Anyone have any insight into the internals of the company at this time? Would make for a hell of a book. | |||
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#152
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I've noticed a reocurring theme from the posts here.
Many people said Luclin started it, Pop expanded that and GoD killed the game. IMO luclin had some problems but also had some great ideas. Generally people really enjoyed pop except for the PoK books. Now on to the point of my post: Generally the only reason people can come up with for disliking GoD are the names, and the zones. It's relatively well known that GoD was an expansion before its time so it was too difficult for the currently geared and leveled playerbase to enjoy it at the time. Heck, when GoD came out, most of the servers hadn't done PoTime yet but people were still trying to push their way into the new zones. I never thought GoD was a bad expansion, it was actually quite fun when you got into it, but it was just released too early. | ||
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#153
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And people express so much incredulity of "Cats on the Moon," but they don't complain about stuff like humanoid frogs being the primary mob in arguably the top end-game dungeon in Kunark, or Lizard-people, etc. I think people making fun of "cats on the moon" became more of a catchy way to insult something but there are plenty of equally or more ridiculous things in game that people don't insult quite as much. FF2 went to the moon. What's wrong with that? | |||
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Last edited by Messianic; 03-26-2012 at 02:54 PM..
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#154
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Oh, and FF2 did it in a giant mechanical whale, when they could've just used magic or something.
__________________
Excellio Spredsheetz - Lvl 50 Wood Elf Druid (Always down to port and stuff)
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#155
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Some people want an actual sense of satisfaction and accomplishment, not to mention the thrill of actually doing something 'dangerous'. In order to generate that, you need to impose difficulty and the real potential of loss. In a digital game ALL difficulties are by definition artificial. There is a line, however, at which difficulties are too, well, difficult. It's a race between how determined you are and how bad the difficulty is. The job of the designer is to draw that line correctly. Often if an imposed difficulty has some kind of real world corollary, like travel distance or mob 'level', it enhances the experience while still being functional as a difficulty. If it appears random or nonsensical then you can easily get into the 'annoying' category. For people like these, the game is actually about what you DON'T have and CAN'T do (yet), not what you do have and can do.
Some people want to spend as little time as possible, and encounter as little difficulty as possible, and still have fun. They don't want to bother with any difficulty above the most modest, and they want what they want when they want it. They (apparently) aren't willing to trade the possibility of any kind of actual loss ( i.e., time or money) in order to gain potential satisfaction at completion. They don't want to be annoyed, and they don't want to suffer through random crap. At its extreme, they want a big red WIN button. For these folks, the game is about what they CAN do right now. Although I am biased towards the first group, I think both are perfectly legit, and a hard-core difficulty wonk is not necessarily any cooler than the guy soloing Cazic on the EZ server after an hour. Observing the MMO gaming trends, I have to say most people are in the second category. The reason that EQ1 is still being played at all, and especially the amazing creation of this server, is that some people are in the first category. Enough to support a new game that costs xxxx million to create? No way. Enough to support the continued existence of servers like these? You bet. | ||
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#156
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#157
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Personally, I feel that EQ Live went wrong when they removed the arena from the bazaar. It's where I spent most of my time and I was absolutely crushed when they did. That's when I stopped playing every day.
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#158
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When people (like me) complain that SoE made decisions based solely on money, we can't really take issue with that while remaining fair. If the development of EverQuest wasn't about making money, it would've never been created, or if it had been, it would've been on such a small scale that I certainly would never have heard of it. It was the prospect of profits that made the game accessible to most of us.
__________________
Excellio Spredsheetz - Lvl 50 Wood Elf Druid (Always down to port and stuff)
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#159
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There's even a fat bird on board the Big Whale that will hold items for you if you run out of room in your inventory.
__________________
Excellio Spredsheetz - Lvl 50 Wood Elf Druid (Always down to port and stuff)
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#160
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Last edited by kazroth; 03-26-2012 at 03:46 PM..
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