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  #141  
Old 02-18-2012, 05:06 PM
Joroz Joroz is offline
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Originally Posted by Alkorin [You must be logged in to view images. Log in or Register.]
So, instead, you're saying that CoH pulling didn't work on Live the way it does on P99? I'm still a bit confused here, because I remember it being exactly the same. It's been a long time.
sorry you are correct about the dot tick causing agro again, what is not correct is the dotted mob coming without everything in its path when certain things are done to the puller.
  #142  
Old 02-18-2012, 05:37 PM
Dravingar Dravingar is offline
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CotH pulling works right here as does invis/IVU pulling. Just people were really really bad at live(and still are at p99). Like people who thinks mobs summon at 99%.
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  #143  
Old 02-18-2012, 06:13 PM
bman8810 bman8810 is offline
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You aren't going to introduce a fix that addresses all of the issues at hand, it is going to take multiple fixes of some type. As such, and as someone who is relatively unbiased here, zonewide FTE combined with simulated patch days would likely be a good first step.

On another, yet similar, note - classic mechanics that allow for the trivialization of content need to be addressed regardless of whether they are "classic" or not.
Last edited by bman8810; 02-18-2012 at 06:15 PM..
  #144  
Old 02-21-2012, 02:26 AM
Lazortag Lazortag is offline
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Just a thought I had for those who were saying we should have server repops every week. Why not just agree to not engage any raid mobs until all of them have spawned, and then we can have a "simulated" repop every week, without having to involve the staff?

edit: this only concerns the 7 day spawns, obviously
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #145  
Old 02-21-2012, 02:31 AM
bman8810 bman8810 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Just a thought I had for those who were saying we should have server repops every week. Why not just agree to not engage any raid mobs until all of them have spawned, and then we can have a "simulated" repop every week, without having to involve the staff?

edit: this only concerns the 7 day spawns, obviously
Considering the issues at hand do you really think this would work? I guess you could draft some type of rule set with the GMs saying that any guild caught violating the rules by not allowing a boss to stay spawned would be suspended and lose all loot gained. But you are asking people to keep their baser desires in check when they can't do it now.

Also, you would be reducing the number of spawns over time by making guilds wait (the longer a mob stays spawned the longer it takes to start its respawn counter). Plus, I feel like this is kind of counter to what was EQ raiding.
  #146  
Old 02-21-2012, 02:46 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by bman8810 [You must be logged in to view images. Log in or Register.]
Considering the issues at hand do you really think this would work? I guess you could draft some type of rule set with the GMs saying that any guild caught violating the rules by not allowing a boss to stay spawned would be suspended and lose all loot gained. But you are asking people to keep their baser desires in check when they can't do it now.

Also, you would be reducing the number of spawns over time by making guilds wait (the longer a mob stays spawned the longer it takes to start its respawn counter). Plus, I feel like this is kind of counter to what was EQ raiding.
I guess my point was that we could easily have simulated repops without involving the staff. I disagree that this is counter to what EQ raiding was like (I mean, do you really think 96 hour windows on mobs is closer to what it was like? :p). Obviously you're right that it would mean less loot going into the server, so it's not a perfect solution, it was more just to illustrate what we could do without having the rules formally changed by the staff, if we all just agreed on a set of self-imposed rules.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #147  
Old 02-21-2012, 02:49 AM
Shiftin Shiftin is offline
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except that you essentially move mobs back on 7 day timers to 9 day timers. we've had 1 mob per cycle spawn in the last 6 hours of it's possible lifespan almost every week. The last thing the server needs is *less* mob spawns.
  #148  
Old 02-21-2012, 02:51 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
except that you essentially move mobs back on 7 day timers to 9 day timers. we've had 1 mob per cycle spawn in the last 6 hours of it's possible lifespan almost every week. The last thing the server needs is *less* mob spawns.
Yes this was acknowledged already, I didn't really think of that when I made my post. If not for this I think it would be a great idea.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #149  
Old 02-21-2012, 06:29 AM
bman8810 bman8810 is offline
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Add in a multiplier for every raid mob up for each variable spawn rate -

Example - 10 mobs with 10 days spawns with +/- 3 days with a linear increase in spawn chance from day 7 to day 10 (day 0 = day 7, and day 3 = day 10 for the following equation) & each spawned boss gives a 1.5x multiplier. So:

P(day) = 0.317*day + 0.05 <--- 5% chance initially, increases by 31.7% per day

1 boss up on day 0.5, other bosses have a:

P(0.5) = 0.2085 * 1.5 (the multiplier) = 0.31275 or 31.275% chance to spawn.

5 bosses up on day 2:

1.5^5*P(2) = 1.5^2 * 0.684 = 7.59*0.684 = 519% chance to spawn

Ok, so the numbers aren't exact but you get the idea. However, this seems like a lot of non-Classic work for something that a random simulated patch day could do. Plus, I doubt the code even allows for something like this. Would be pretty cool, though I'm sure it lead to some interesting (or dbaggish strats) im sure.
Last edited by bman8810; 02-21-2012 at 06:32 AM.. Reason: oh maffz, ps im a kobold
  #150  
Old 02-21-2012, 12:36 PM
Maze513 Maze513 is offline
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or just ban perun
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