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| View Poll Results: If pvp exp was increased, by what %? | |||
| 5 |
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2 | 0.73% |
| 10 |
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1 | 0.37% |
| 15 |
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7 | 2.56% |
| 20 |
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36 | 13.19% |
| 25 |
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21 | 7.69% |
| 30 |
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8 | 2.93% |
| 35 |
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3 | 1.10% |
| 40 |
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5 | 1.83% |
| 45 |
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0 | 0% |
| 50 |
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38 | 13.92% |
| 55 |
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0 | 0% |
| 60 |
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0 | 0% |
| 65 |
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0 | 0% |
| 70 |
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0 | 0% |
| 75 |
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4 | 1.47% |
| 80 |
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0 | 0% |
| 85 |
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0 | 0% |
| 90 |
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0 | 0% |
| 95 |
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0 | 0% |
| 100 |
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77 | 28.21% |
| 0. I am happy with the current experience rate. |
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71 | 26.01% |
| Voters: 273. You may not vote on this poll | |||
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#31
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#32
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The current exp system discourages grouping while making groups a necessity for non-twinked melee. A flat exp bonus increase does not address that issue.
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#33
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no xp increase dont cater to the crybabies,, i do propose xp for pvp kills
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#34
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Hopefuly this doesn't turn into another one of those cock teases like the recharing thread or the global ooc thread.
This is a start tho | ||
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#35
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Quote:
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#36
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xp increased by 20 % would be nice for new players
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#37
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If changed at all, i would hope for only 5%.
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#38
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I voted for 25 but I also believe that NPC exp loss should be lessened as well, as per old-school SZ.
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#39
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Quote:
__________________
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#40
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I put 20% also and I am level 50.
The levelling for people is pretty harsh. People might come here solo and only take 3 deaths in their whole play time in a night. Logging with -15% xp can be pretty disheartening. I speak for the people. Personally, I came here advocating item loot. You could die and take NO penalty. But, on live servers that had xp loss? There was a 20% bonus. We all came here because we liked live. You do the math! | ||
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