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#31
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Rogue evade, ranger jolt, wizard concussion subtract from "hate". I don't know how FD does, except maybe just lets the MT catch up, per se? | |||
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#32
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As a bard, I REALLY appreciate having a monk, ENC, or shaman in the group. Any of those classes usually means that I do not have to run haste or slow or pull. Being everything in a group except for tank or healer, and only being able to do it for 12sec at a time, gets tiresome.
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#33
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Legit reason not to play a monk: cause you can't farm camps for 4k+ plat per hour.
Of course, you can PL for 3k an hour once you get your haste belt and fungi, so :P | ||
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#34
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#35
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Because with the Plat, Silver, Copper you will be overweight. AC goes to crap and you can't kill crap.
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Last edited by webrunner5; 01-19-2012 at 04:52 PM..
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#37
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good for you bluebie , farm those platinums so you can win at being gay
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#38
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This isnt RnF, if you cannot actually add to the discussion, then don't post at all.
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#39
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#40
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You're right, twice, and you don't even know it. Aggro should be generated per swing for starters, then on your net damage, finally factoring in any procs. So for example, if you're swinging a big stick, lets say 100 damage 100 delay - sure when you connect you will likely garner aggro. However, if you are swinging once every 3ish seconds, to the 10-12 swings a rogue just dealt in that timeframe you may want to rethink your weapon choice. Each swing - 1 Aggro per point of damage - 2 100/100 weapon over 10 seconds with 1 connected hit: Swing 1: 1 aggro MISS no damage aggro Swing 2: 1 aggro CONNECT 200 damage (100 damagex2 aggro per damage - 400+2 swings = 402 aggro) Swing 3: 1 aggro MISS no damage aggro NET - 403 Rogue over 10 seconds: Swing 1: 1 MISS (1) Swing 2: 1 CONNECT 20 (42) Swing 3: 1 CONNECT 10 (63) Swing 4: 1 MISS (1) Swing 5: 1 MISS (1) Swing 6: 1 MISS (1) Swing 7: 1 CONNECT 25 (117) Swing 8: 1 CONNECT 26 (170) Swing 9: 1 CONNECT -backstab- 100 (371) Swing 10: 1 CONNECT 20 (412) Swing 11: 1 MISS (413) Swing 12: 1 MISS (414) NET - 414 aggro Obviously this is just a rough example, the numbers though arbitrary, are consistant, however this does not whatsoever factor in Taunt etc. | |||
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Last edited by azeth; 03-01-2012 at 10:03 PM..
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