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View Poll Results: Do you feel that epic camps should be first in first out?
Yes 108 55.67%
No 31 15.98%
Don't care 55 28.35%
Voters: 194. You may not vote on this poll

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  #51  
Old 01-04-2012, 10:10 PM
Flunklesnarkin Flunklesnarkin is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
1) A majority of people would vote to enslave a minority for their own benefit. Doesn't mean it's the right thing to do. It's why America was founded as a Constitutional republic instead of a pure democracy.

2) I voted no and I'm the only one in my guild, so your assumption about only those in top guilds voting no is wrong. Some of us actually think that the players should work things out for themselves. Usually it starts with being reasonable and treating the other party as a reasonable person. A few things can cause this to break down rather quickly, which leads me to my next point.

3) When people think they can gain an advantage by bringing a GM into it, they will be less likely to try and work things out with their fellow player. If you're basically saying that a JCP rule will be put into place if people fight over spawns enough, and you already noted the popularity of the JCP rule, what do you think is going to happen?

Once you intervene here, you're going to be dragged in deeper and deeper. It's like a war. Either nuke the place, or don't get involved. There is no good middle ground. If you get a petition over some camp dispute at pawbuster, ae DT everyone in the area and despawn the warlord room for 48 hours, or do nothing. Anything in between will just lead to a bigger headache tomorrow.

While i agree with the sentiment.. killing everybody in the area and despawning the monster wouldn't solve the problem.. if anything it would make camp griefing worse..

One guy gets item then his guild would perpetually dispute the camp for uber leetness status of their one player.


I don't believe anarchy is a good way to run a game.. heck even on the pvp red server they have rules.
  #52  
Old 01-04-2012, 10:27 PM
Baervan Baervan is offline
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6. AFK camping is not respected and is frowned upon, if caught afk camping you will be booted to the character select screen.
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Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
Shall I post pictures of clerics AFK and then 20 mins later abusing me, bitching in guild etc as I took their camp?
Somewhat of a side issue perhaps, but im pretty sure that the reference to AFK camping that you provide from the server rules / policies does not refer to simply going AFK at your camp spot. Rather it is now a rather archaic reference to a problem that was prevalent near the start of the server - that of mages AFK leveling with their pets. Due to changes to pet exp this is now a non issue.

Everyone may talk about poopsocking, but to expect people on 10+ hr camps not to visit the bathroom is laughable.
  #53  
Old 01-04-2012, 10:27 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
1) A majority of people would vote to enslave a minority for their own benefit. Doesn't mean it's the right thing to do. It's why America was founded as a Constitutional republic instead of a pure democracy.

2) I voted no and I'm the only one in my guild, so your assumption about only those in top guilds voting no is wrong. Some of us actually think that the players should work things out for themselves. Usually it starts with being reasonable and treating the other party as a reasonable person. A few things can cause this to break down rather quickly, which leads me to my next point.

3) When people think they can gain an advantage by bringing a GM into it, they will be less likely to try and work things out with their fellow player. If you're basically saying that a JCP rule will be put into place if people fight over spawns enough, and you already noted the popularity of the JCP rule, what do you think is going to happen?

Once you intervene here, you're going to be dragged in deeper and deeper. It's like a war. Either nuke the place, or don't get involved. There is no good middle ground. If you get a petition over some camp dispute at pawbuster, ae DT everyone in the area and despawn the warlord room for 48 hours, or do nothing. Anything in between will just lead to a bigger headache tomorrow.
This is a bunch of existential rhetoric that addresses none of the actual reasons why it's a good rule. All you do is hypothetically argue why it might be a bad idea if EQ were a country and camps were human rights violations. It isn't, they aren't, and meaningless phrases like "there is no middle ground" are based on nothing but how good they would sound on a bumper sticker. Bumper stickers aren't exactly paragons of seminal thought.
Last edited by Uthgaard; 01-04-2012 at 10:32 PM..
  #54  
Old 01-04-2012, 10:37 PM
Samuel Samuel is offline
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Quote:
Originally Posted by Baervan [You must be logged in to view images. Log in or Register.]
Somewhat of a side issue perhaps, but im pretty sure that the reference to AFK camping that you provide from the server rules / policies does not refer to simply going AFK at your camp spot. Rather it is now a rather archaic reference to a problem that was prevalent near the start of the server - that of mages AFK leveling with their pets. Due to changes to pet exp this is now a non issue.

Everyone may talk about poopsocking, but to expect people on 10+ hr camps not to visit the bathroom is laughable.
Can we have clarification on this point? Is it okay to AFK while you wait for a timed mob to spawn as long as you are back to the computer by the time it spawns?
  #55  
Old 01-04-2012, 10:42 PM
Flunklesnarkin Flunklesnarkin is offline
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idk.. i don't consider it going afk if somebody takes 5 mins to use the bathroom or get a drink of water when they know a monster won't respawn before they get back...


but afking and a monster spawning .. should be forfeit imo

same with guild or w/e.. shouldn't have to wait on a guild to rally an hour to kill a monster just because they had one non-afk person at a camp.
  #56  
Old 01-04-2012, 10:46 PM
Nirgon Nirgon is offline
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You know, back in the day, to avoid much suffering and blood shed, it was customary for each army to produce 1 champion to fight the other to the death to decide the battle.

/d it up like men.
  #57  
Old 01-04-2012, 10:53 PM
Samuel Samuel is offline
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Sure 5 mins no problem. But what about AFKing for 2-4 hours while you wait for a timed spawn?
  #58  
Old 01-04-2012, 11:24 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
This is a bunch of existential rhetoric that addresses none of the actual reasons why it's a good rule. All you do is hypothetically argue why it might be a bad idea if EQ were a country and camps were human rights violations. It isn't, they aren't, and meaningless phrases like "there is no middle ground" are based on nothing but how good they would sound on a bumper sticker. Bumper stickers aren't exactly paragons of seminal thought.
Yeah, sorry for wanting people to work things out on their own. I guess such a crazy idea has no place here in this world, where your way of dealing with disputes has turned out so well.
  #59  
Old 01-04-2012, 11:27 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
Sure 5 mins no problem. But what about AFKing for 2-4 hours while you wait for a timed spawn?
Personally, I have no problem with people afk'ing for long periods until the spawn is due, as long as they're back by the time the thing (or ph) spawns.
  #60  
Old 01-04-2012, 11:41 PM
Werlop Werlop is offline
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Quote:
Originally Posted by Samuel [You must be logged in to view images. Log in or Register.]
Sure 5 mins no problem. But what about AFKing for 2-4 hours while you wait for a timed spawn?
As I understand it, afk players don't lose their camp unless they fail to engage the mob within a reasonable timeframe (usually 2-3 minutes). It's not hard for a player to claim that they were at the keyboard ignoring people for however many hours, or that you're on their ignore list. On live at least, guides could not see ignore lists since they were saved in client .txt files.
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