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			#1  
			
			
			
			
			
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 |  Movement registration Whenever kiting something, you have to stop for 2 seconds to cast a spell. Once you 'stop', your character takes another half step, thus interrupting your spell cast. | ||
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			#2  
			
			
			
			
			
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 |   You ever tried to run full speed, then stop instantly? | ||
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			#3  
			
			
			
			
			
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 |   This is classic, there are things you can do about this, figure it out. | ||
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