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#151
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Also, the goos in city of mist should be targettable from the ground, where you can see the sky bridge. I was able to pathing exploit those for a while. There's a pathing exploit just outside the stone spider room in solb. Its the room with I believe 3 LDC spawns and a water fall of lava behind it that if you make it through goes to the fire giant ledge area. That was a grand pathing exploit. Hopefully, there's the bards/guards/nobles in Highkeep bug where you can stand behind the fire pot in the room with the gambling looking tables, let's put that back in if it's not here. There was a bug if you put a back pack in someone's trade window, if you cancelled the trade they would go link dead. Put that one back in there, that was good times esp for the pvp server. I'll drum up a few others, that should give the people who are proponents of the item recharge issue and keeping lifetaps broken a little bit of time to try and see if they can exploit some of the things listed. | |||
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#152
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YOU'RE the one trolling here because you're not getting the answer you're looking for so you keep saying the same thing over and over and over and over. Quote:
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#153
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IMO change resist rate on hoop charge, fix necro/sk tap lines. Call it a day.
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#154
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Come on peeps, let's help them(devs) get us to Velious by not occupying their time with less important matters. Disclaimer - obviously all the above is my opinion. Carry on. | |||
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Last edited by Nuggie; 11-08-2011 at 07:18 PM..
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#155
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Please be open-minded when reading this response. There is one very large difference between all the things and items you have stated, others have stated, compared to Item recharging. Using a vendor to recharge a charged item is a Bug. It's a broken Game mechanic. Just look at how its done: You must have at least two ( 2 ) identical items. You have to make sure the vendor you sell to has room so said Item shows, then you MUST sell the item with full charges first, then sell the item with exhausted charges so they "stack" where the vendor will show two for sale on the same line. ( Items were stacked on vendors solely based on Item # until 2003 ) By being on the same line because they are "identical items" The second item sold is now a "copy" of the first item sold, which will revert the second item to full chargers. If you do it in reverse, the item with exhausted charges first, then the one with full charges, the item with full charges will be a " copy " of the first item with no charges since they are "stacked" on the same sell line on the vendor, making both items have no charges. If you want to recharge Lore items you need to have two characters doing this. All of this is done on a public vendor, which can be bought by other people if you are not careful. Anyone who says this was a feature put in the game, known and intended to be this way is in denial. It took until 2003 for VI/Sony to be able to ( or find a way to ) code vendors to differentiate between Identical items with different charges. This is indeed why it's "classic" The fact that it's classic does not change the fact that its a bug, a broken game mechantic being exploited. There are plenty of examples of quest bugs giving too much exp, or plat, pathing bugs that caused mobs to not be able to hit you etc, etc that were not changed on Live until PoP, yet they do not exist here because they were unintentional BUGS. Eventually Identified by VI/Sony and removed. Read this 187 page thread below and learn about all the things you CANNOT do on p99 that are CLASSIC. http://www.fohguild.org/forums/retar...ts-rumors.html Arguing that a bug is not " too game breaking " Is simple minded. Its a bug, its not supposed to be, no matter what said bug does. Leaving this in will eventually lead to people finding other " questionable " things to do with recharged items, which will lead to more Dev time searching for these things and fixing them. Changeing it now will ensure this doesnt happen. | |||
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Last edited by Brinkman; 11-08-2011 at 08:01 PM..
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#156
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1) Item charging was classic.
2) Item charging was pretty much a mistake by the original devs. 3) Item charging isn't as game-breaking an exploit as Ivandyr's Hoop spam so it won't be changed on p99 even though the hoop was. That's pretty much it. 1) and 2) aren't up for debate, 3) is a bit more of a gray area but that is how the p99 staff sees it and they have the only opinion which matters.
__________________
[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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#157
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#158
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This is a game, not an exercise in Biblical interpretation. The hoops were removed because they broke the game balance, thereby making it less fun for everyone involved. It made raiding into a WoW-style exercise in easy, pointless tactics.
Most things are kept classic because classic was difficult and therefore fun; selective changes, such as removing exploits, are done to maximize the amount of enjoyment that players and staff may take from the server. The server staff minimize nonclassic changes partly out of respect for the original game and partly because a change that seems good may in fact lower the overall quality of the game. Yes, hybrid penalties sucked. But they were eventually removed, so no amount of crying will get the GM's to move the date of change up. In this way, the reason that item recharging is left classic while hoops were nerfed is that recharging added interesting elements to the game and did not really become a problem until people started abusing a few items. Since the GM's here do not want to make the large-scale change of taking recharging out (which would mess with a lot of things, from puppet strings to binding melee in Plane of Mischief), they made the more limited change of altering the hoops themselves. The general lifetap nerf was overkill in my opinion, but factualy the GM's changed hoops to relieve a cause of headaches that was damaging a part of the server (the raiding scene). If anyone disagrees with this decision, then there is a better way to reach the server staff. It's called the Petitions / Exploit forum. | ||
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#159
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#160
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Yeah it was done on purpose.
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