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#1
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![]() I just learned about Project 1999 only a week ago and am psyched to get started but I wanted to know if race modifications have been reintroduced in this emulator.
For example: will the Ogre again have a %15 stunt on their exp gain or, on the other hand, will Halfllings have a %5 boost to their exp gain? I've gotten these numbers from here: http://strategywiki.org/wiki/EverQuest/Races/Ogre http://strategywiki.org/wiki/EverQuest/Races/Halfling Thanks | ||
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#2
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![]() As far as I know, all race advantages and disadvantages are implemented.
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Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
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#3
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![]() Thanks
I've just learned that some classes also have xp limitations, does anyone have a link to those? | ||
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#4
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![]() the four hybrids have a 40% xp penalty.
ranger, shadowknight, paladin, and bard (I could be wrong on bards however) | ||
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#5
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![]() Quote:
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Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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#6
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![]() Warriors get a 10% bonus, Rogues a 9%.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | ||
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#7
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![]() Thanks everyone
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Last edited by Peloor; 04-15-2010 at 11:00 AM..
Reason: Question Already Answered
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#8
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![]() What are the experience penalties/bonuses?
By Race: Troll -20% Iksar -20% Ogre -15% Barbarian -5% Halfling +5% By Class: Paladin / Shadowknight / Ranger / Bard -40% Monk -20% Wizard / Magician / Enchanter / Necromancer -10% Rogue +9% Warrior +10% Exp penalties are multiplied not added, so a troll sk would be (1.4 x 1.2 = 1.68 or 68% penalty). http://www.project1999.org/forums/showthread.php?t=1002 | ||
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#9
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![]() A lot of your questions could probably be answered by the "Library" section.
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