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#21
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Paladins are going to be gods, btw.
Oh! you trying to run away? root You trying to cast? stun You trying to sick pet on me? Root You trying to cast again? Stun Wait.. another cast.. Stun Here... I'll let you cast.. oh nm you're dead.
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#22
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i guess i like not having to worry about roots/snares i guess since they can completely destroy you when you fighting more then 1v1 that and its a drastic change from classic eq
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#23
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dwarf pally just add shield of rainbow + MDS = winner
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#24
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thats for 29 pvp ( paw area )
if you want to pvp and win bind outside CB get a dojo axe level 12 - winner | ||
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#25
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#26
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Anyone notice how all of cozmo's posts are about lowbie twink pvp and never about pvp at his level? Scrub detected.
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#27
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With your changes, casters can escape just as easy as ever, but melees get this lopsided nerf to their survivability and effectiveness with CC spam. You did not fix any "mechanics problem". You just nerfed the shit out of pure melees and to a lesser extent, hybrids. Seriously, I dare you to play a melee like rogue or monk with this system. Then every time 2 people appear on your screen, if one of them can cast CC spells, you have to take off running to the zone line before they get anywhere near you or die to kiting tactics. How is that a balance improvement? Kiting other players is about the lamest form of PvP you could possibly add to the game. People would rather have you just flat out quadruple nuke damage and get nuked into the ground in 2 spells than deal with crap like that. edit: Oh yea, if you're so insistent on making it so classes like bards have a harder time running away, why can't you accomplish this task with stun only? It affects all classes equally and has a reuse timer so it can't be abused nearly as bad as two people spamming snares for free kills on every melee they see. | |||
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Last edited by MakeYouMad; 10-26-2011 at 05:34 AM..
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#28
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People who think they can fix Everquest always end up ruining the server they're working on. There's a reason the only really succesful emu has been the only one that truly tried to adhere to the classic ideal. With custom features, this will be another small-scale server that most people will stop caring about pretty soon.
People come here to play classic Everquest. If they wanted a game where balance adjustments are being made in pursuit of fairness, they'd play a newer MMORPG with much better facilities. The only reason people play on these classic emu servers is because they're looking for the classic experience. Most of those emu servers failed to provide that either by being too bad at creating it, or by intentionally deviating from it. That's why they were never really succesful. I can't believe the devs here are making the staggering mistake of going custom when it has been proven by themselves that sticking to classic is the road to success. P99 is the exception to a history of terrible and highly temporary "classic" emus that rarely even lasted a full year. People do not come here looking for "Everquest with some balance changes that suit one guy's opinion on what would be better." Not only that, but by going custom they're just inviting an endless avalanche of retarded suggestions and demands for every little thing that each player thinks would make the game better. If they don't stick to classic, they can't shut people up. There'll be no end to the ridiculous crap people will demand once you've shown that you're not adhering to classic. We're already seeing this now and the server hasn't even launched yet. | ||
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Last edited by Bockscar; 10-26-2011 at 06:07 AM..
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#29
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How about you dumbnuts stop talking for other people? You can write that you want to play 100% classic. But don't sit here and write that people come here to play 100% classic. Cause that's not true and it's been proven on numerous polls.
You guys make it sound like monks and rogue are exping in the middle of Karana's and then a druid jump them and they are toast. Things like that doesn't even exist. When you level a monk you either DUO inside dungeons fully buffed by a shaman/druid or cleric. If you don't do that then you're in a FULL GROUP in a dungeon. CAN WE PLESAE MAKE ROOTS AND SNARES LAST LONGER? EVERYTIME I GO INTO A DUNGEON A MONK AND ROGUE ARE GONNA JUMP ME AND I WONT BE ABLE TO DO SHIT BESIDE ZONING OR GATING. CAN YOU PLEASE FIX THIS??? SERIOUSLY THIS IS SO UNFAIR THAT I WONT BE AMAZING IN DUNGEONS. PLZ FIX THIS ISSUE AND MAKE ROOT AND SNARES LAST WAY LONGER. | ||
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#30
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