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  #701  
Old 10-20-2011, 08:00 AM
Stanlei Stanlei is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
PvE begets PvP, and vice versa.
This is just silly, if this were the case than everyone on P99 would be /dueling over every camp in game. PvP is there to put skill against skill. COMPETITION begets PvP and that is it. The more you stand to lose (item loot) the more competitive and passionate the PvP becomes. If you lose a camp, /shrug and move to the next spot. You lose your FBSS and you WILL be going back to COMPETE with your assassin in hopes to get an item back in return.
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  #702  
Old 10-20-2011, 09:12 AM
Billbike Billbike is offline
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Quote:
Originally Posted by Stanlei [You must be logged in to view images. Log in or Register.]
This is just silly, if this were the case than everyone on P99 would be /dueling over every camp in game. PvP is there to put skill against skill. COMPETITION begets PvP and that is it. The more you stand to lose (item loot) the more competitive and passionate the PvP becomes. If you lose a camp, /shrug and move to the next spot. You lose your FBSS and you WILL be going back to COMPETE with your assassin in hopes to get an item back in return.
Item loot makes people run, gate, bag, or just avoid PvP.

Generally decreases PvP quality by encouraging low risk PvP, like ganking.

Facilitates a pro-caster environment. Casters can PvP naked, especially when they initiate PvP.

Go ahead, let's see how it works out.

I'll play either way.
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  #703  
Old 10-20-2011, 10:54 AM
Arillious Arillious is offline
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Quote:
Originally Posted by Billbike [You must be logged in to view images. Log in or Register.]
Item loot makes people run, gate, bag, or just avoid PvP.

Generally decreases PvP quality by encouraging low risk PvP, like ganking.

Facilitates a pro-caster environment. Casters can PvP naked, especially when they initiate PvP.

Go ahead, let's see how it works out.

I'll play either way.
Quoted for truth, I think this server has the death penalty aspect 100% correct. When you die, you lose your coin, exp, your right to the area. Item loot discourages people from fighting, we do not want that.
  #704  
Old 10-20-2011, 11:46 AM
Softcore PK Softcore PK is offline
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One thing I really don't understand..

Why can we only revive the PK'd for 8 minutes after their death? And why can't we restore their lost exp?
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  #705  
Old 10-20-2011, 12:00 PM
Arillious Arillious is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
One thing I really don't understand..

Why can we only revive the PK'd for 8 minutes after their death? And why can't we restore their lost exp?
I would say allow people to be rezzed to regain some exp in pvp deaths. If not for any other reason than to inspire more people to play clerics.
  #706  
Old 10-20-2011, 12:03 PM
Softcore PK Softcore PK is offline
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On VZ, it was common practice for clerics to rez their fallen enemies after winning a big fight. So long as there wasn't too much bad blood between the guilds..

Then the losers would lns. 8 minutes really isn't that much time to accomplish this, in every case.
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  #707  
Old 10-21-2011, 01:16 PM
Macken Macken is offline
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Weak and inferior players will not get rezzes.

Although, the rest of your guild might.
  #708  
Old 10-22-2011, 12:54 AM
Clearrain Clearrain is offline
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I saw the voting numbers for item loot vs coin loot when they were deciding to switch over. It was VASTLY in the coin only side.

I had kids literally cry to get their gear back. Literally cry. Probably not a good idea to be honest with you- though there is nothing like it.
  #709  
Old 10-22-2011, 01:28 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
On VZ, it was common practice for clerics to rez their fallen enemies after winning a big fight. So long as there wasn't too much bad blood between the guilds..

Then the losers would lns. 8 minutes really isn't that much time to accomplish this, in every case.
clearly bluebie mentality
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  #710  
Old 10-31-2011, 06:10 AM
oldfish oldfish is offline
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As someone who played on rallos, heres my 2 cents:

No xp loss, you want to encourage pvping, not deter it (This will be more important on red99 i think because of the population, which will make it harder to get groups and enjoy the game that way, so at least pvp would always be there as a fun option). Also, it lets people practice. Ive played EQ only sparringly since 10 years ago and theres loads of mechanics you have to figure out with practice, and with XP loss you just cant put in the amount of time you need to get better at it IMO. It evens out the battleground vs people who already know what theyre doing , because most likely these will be the people who are also geared up, in big guilds etc...

Total coin loss: Dont want to lose coins, bank it. Its an incentive to go out and pvp when you can loot the coins off people. It also makes trading matter, where you arent allowed to trade wherever, whenever.

I like one item loss (where you get to pick one item on body), but i know it wont be popular. Maybe make it that 10% of the time, there is an item loss.
Last edited by oldfish; 10-31-2011 at 04:17 PM..
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