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#701
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You will most likely die
By the hands of my arm When I come and fly And take over your face With the front of my Hatredcopter | |||
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#702
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Generally decreases PvP quality by encouraging low risk PvP, like ganking. Facilitates a pro-caster environment. Casters can PvP naked, especially when they initiate PvP. Go ahead, let's see how it works out. I'll play either way.
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Greattaste, Halfling Druid
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#703
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#704
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![]() One thing I really don't understand..
Why can we only revive the PK'd for 8 minutes after their death? And why can't we restore their lost exp?
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“Smile, breathe, and go slowly.”
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#705
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#706
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![]() On VZ, it was common practice for clerics to rez their fallen enemies after winning a big fight. So long as there wasn't too much bad blood between the guilds..
Then the losers would lns. 8 minutes really isn't that much time to accomplish this, in every case.
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“Smile, breathe, and go slowly.”
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#707
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![]() Weak and inferior players will not get rezzes.
Although, the rest of your guild might. | ||
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#708
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![]() I saw the voting numbers for item loot vs coin loot when they were deciding to switch over. It was VASTLY in the coin only side.
I had kids literally cry to get their gear back. Literally cry. Probably not a good idea to be honest with you- though there is nothing like it. | ||
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#709
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![]() Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#710
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![]() As someone who played on rallos, heres my 2 cents:
No xp loss, you want to encourage pvping, not deter it (This will be more important on red99 i think because of the population, which will make it harder to get groups and enjoy the game that way, so at least pvp would always be there as a fun option). Also, it lets people practice. Ive played EQ only sparringly since 10 years ago and theres loads of mechanics you have to figure out with practice, and with XP loss you just cant put in the amount of time you need to get better at it IMO. It evens out the battleground vs people who already know what theyre doing , because most likely these will be the people who are also geared up, in big guilds etc... Total coin loss: Dont want to lose coins, bank it. Its an incentive to go out and pvp when you can loot the coins off people. It also makes trading matter, where you arent allowed to trade wherever, whenever. I like one item loss (where you get to pick one item on body), but i know it wont be popular. Maybe make it that 10% of the time, there is an item loss. | ||
Last edited by oldfish; 10-31-2011 at 04:17 PM..
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