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#21
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sunstrike ahahaahahahhaha on my wizard hahahaahahahhh i even ahahhahhaah draught of jiva ahahahahah mr based nuke ahahahh issuesss ahaahhahah root stun etc ahahahah landing haahahahhh i saved them hahaa groups hahaahahah stacked certain resist ahahhah | |||
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#22
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#23
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the nuke numbers are dead on, from what i have deduced off of memory and the fact that at 200+ fr i would still take 50% of the damage from a scoraie is that
100 elemental resist shaved off about 15% - 20% damage on average 150 took off 25 - 30% and 200 took off approximately 50% this is why ice cometing wizards were still feared even after you had cold resistance, mages were not just blank firing pet controllers and druids could actually kill people. the reason the above ratios make sense and seem fair is due to the fact that this is how the everquest dev team had them and is what everybody from classic eq pvp played with. | ||
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#24
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#25
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I plan on playing a wizard and even i think you nuke numbers are a bit generous.
Or the numbers are right but there should be one resist in that set. | ||
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#26
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full resists did not happen for single effect nukes much if at all beyond the default chance even at capped resistances, at least not for any of the cold/fire based nukes, magic may be a different story as all i have to base that off of is my AE and i never really used that in pvp however i dont see why it would be, and in pve while quad kiting you might of had one of four targets do a full resist during a pulll, at something around 5% default chance thats about right.
as an aside the numbers i quoted were meant to be a representation that i quickly typed out, at 150 resistance with partials doing on average 25% less damage than full on a 410 damage nuke most of the mid 300s would be low 300s, with an occasional flyer either way. i would go back and edit the numbers to be 30ish damage lower, but then i would have a bunch of retarded assholes accusing me of changing shit. | ||
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Last edited by Darwoth; 10-16-2011 at 10:51 AM..
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#27
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Darwoth's numbers are pretty much correct, here's some most data regarding resists from player posts from before the resist changing patch (which made anything you can test on alkabor inapplicable here btw).
http://www.thesafehouse.org/forums/s...8&postcount=55 Although, Ghitming, I think you were implying that any class can kill any class? Unless there is something really uber for me to charm (and it doesn't kill me first) there's not a chance in hell my chanter could kill any melee besides a monk. I am pretty sure a cleric can't kill anyone 50+ either *maybe* a caster if their melee skills are good. For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist. post from someone after the resist changing patch went in (sept, 20002) http://www.thesafehouse.org/forums/s...1&postcount=18 in the past ever had 150resists and still get hit by scoriae icecomet and the rest, while u could sit at roughly 75-80mr and be immune to just about every friggin magic attack? its been that way so long it blows peoples minds when they stick, fact is magic attacks like root snare stun mez slow blind and stuff will screw a person over (because they have a duration) while everyone is used to getting straight nuked magic attacks are the most debilitating and i'd say the most powerful pvp spells short of pure dmg (see lures and and unresistable stuff and dont forget powerful uber melee skillz ) phantasmist rallos zek http://www.thesafehouse.org/forums/s...4&postcount=31 PvP should work with everyone moving as fast as they can. My job, as a druid, is to shake the melee long enough to channel my spell. His job is to stay on me, wailing away. NEITHER of us should be able to be snared. The snared, the rooted, they are dead. This just isnt right, snare should never, ever land on 100+ mr. | ||
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#28
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Another one before the resist patch change in 2002:
http://www.thesafehouse.org/forums/s...5&postcount=64 My mr is 140. I don't have mr song memmed 90% of the time, because my FR is 160+ and non lure spells don't tend to hit me for much. Rapture, however, IS a lure based mez, and I only resist that when I have a crimson potion up. | ||
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#29
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Crimson pot not classic. Not even remotely fucking close.
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#30
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There are too many comments on ducking. This was not in at release. Ducking DID (and does on red99) interrupt a spell if you were ducking when the spell finished casting. But the instant interrupt was added later.
Obligatory patch post: Quote:
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | |||
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