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  #61  
Old 10-06-2011, 12:37 PM
lindz lindz is offline
Kobold


Join Date: Oct 2009
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Quote:
Originally Posted by Kungen [You must be logged in to view images. Log in or Register.]
Buffed melees with resist gear already rape everything on this beta.
^This.

Bard speeded, hasted melee are beasts in group pvp. Melee will never be open world gankers, but they are not meant to be.

It is stupid to say melee are useless in pvp. They are difficult to play at the beginning because they get good later (and are far more gear dependent) but they really shine in group pvp where they have good support.
  #62  
Old 10-06-2011, 12:51 PM
Kungen Kungen is offline
Aviak


Join Date: Jun 2011
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Bockscar this is a beta 1 week in and some people already have 100 FR+ and you're talking about certain situations. 1000-1500hp? I'm talking about buffed melee's, not melee's running around solo. They got 2000-2500hp without even having shaman buffs. A wizard with full mana can basically do 3 Ice Comet and the other mana left they need for shadow steps, gates or whatever cause the person won't even be close to dead.

Caster's can't do shit on buffed/decent geared melee's and that won't ever change.
  #63  
Old 10-06-2011, 12:54 PM
Kungen Kungen is offline
Aviak


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I'm not saying that Melee's will go rape casters cause you got gates and other spells to escape. But the melees won't be the one running away that's for sure. Obviously it's a group pvp game and every class can be useful. But you got the whole forum crying that melees are bad when it's the TOTAL OPPOSITE in end game pvp.
  #64  
Old 10-06-2011, 12:58 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
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Then that wizard better have some pumice. Shadowstep, dispel, shadowstep, dispel, shadowstep, dispel. That'll take care of just about any buff the guy had, and very few people will have access to multiple insta-clickies before Kunark. If it's in a dungeon where the wizard can't shadowstep around much, he'll die because that's what casters do in dungeons. Casters are perfectly viable, melees just catch up in the endgame and become strong. According to your logic, casters would be plain unplayable at 50 because casters can also get pretty high resists with the right gear. A caster with a few planar pieces and diamond jewelry, froggy crown etc. easily has 100+ FR/CR. I hope you're not arguing that casters are useless in classic PvP.
  #65  
Old 10-06-2011, 01:02 PM
Kungen Kungen is offline
Aviak


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I welcome you to try Pumice in the beta. It resists about 19 of 20 times on someone with 50 MR.. 0% if higher.
  #66  
Old 10-06-2011, 01:03 PM
Bockscar Bockscar is offline
Sarnak


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That's because it's bugged to shit. Everyone knows dispels weren't resistable. The server won't go live like that.
  #67  
Old 10-06-2011, 01:04 PM
Kungen Kungen is offline
Aviak


Join Date: Jun 2011
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And to spice it up even more. The casting time on nukes at 50 are so long that anyone can just run out of range with jboots or sow before it casts... EVEN if you stand right on them..
  #68  
Old 10-06-2011, 01:05 PM
Kungen Kungen is offline
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Even Golem wands are useless in beta, the only dispell that works is cancel magic which 1 jboots solve alone.
  #69  
Old 10-06-2011, 01:07 PM
kobexbloo kobexbloo is offline
Scrawny Gnoll


Join Date: Sep 2011
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Quote:
Originally Posted by Masq [You must be logged in to view images. Log in or Register.]
i got my ranger to nearly 30 before I stopped playing, and the damage was terrible. I was using 2x Gladius from Unrest rare spawn, hitting for about 14-15, and missing a fuckton.
I am playing a ranger too, level 30. I am just missing TOO MUCH (way more than 50% on dark blues), and the hit box problem is big too, gnomes just strafe all around you and you can't hit them.
  #70  
Old 10-06-2011, 01:31 PM
Billbike Billbike is offline
Sarnak

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Quote:
Originally Posted by Kungen [You must be logged in to view images. Log in or Register.]
Bockscar this is a beta 1 week in and some people already have 100 FR+ and you're talking about certain situations. 1000-1500hp? I'm talking about buffed melee's, not melee's running around solo. They got 2000-2500hp without even having shaman buffs. A wizard with full mana can basically do 3 Ice Comet and the other mana left they need for shadow steps, gates or whatever cause the person won't even be close to dead.

Caster's can't do shit on buffed/decent geared melee's and that won't ever change.
I like how in the examples, wizards are used. If you sub a any other caster or healer (besides cleric maybe), melee dies every time, unless they have a deticated healer and they are fighting a solo caster.
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