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  #611  
Old 10-02-2011, 03:45 PM
Yukahwa Yukahwa is offline
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I think Bockscar is right and there is a reason that live switched it to level 6 after some time.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #612  
Old 10-02-2011, 03:56 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
It's gonna be enormously irritating to be at a level where you can only attack someone up to two levels below you, but can be attacked by someone eight levels above you.

Personally, I just think PvP should start at level 6. There's no reason whatsoever to throw level 2-5s into PvP, it can by definition not result in anything but griefing because classes do not have the capacity to have meaningful PvP that early. All you'll get is a) characters with no investment at all randomly ganking eachother while trying to get the first few levels and b) level 12 mages camping the newbie gardens. You have practically no spells or skills that early, and you have so few HP you can be 3-shotted with a rusty scythe.
Anyone who's irritated that they can't gank low levels should level up imo.

Having pvp before level 6 is a great way to teach newbies that making friends is often more beneficial than making enemies. Those people within 2 levels fighting one another would probably be better off grouping and exping. And level 6 takes a little while, it's unfair to deny them the pvp experience just because you want to level without mages owning you. There's nothing quite like pitiful level 2 pvp lol.

Oooh, another idea! What if for the first 10 or 20 levels, those characters use the VZ or TZ (not VZTZ) ruleset? Elves can't attack elves, shorts can't attack shorts and so on. This would be even better imo. Let them feel somewhat safe with their own kind for a short while, so they can make some friends before being thrown into FFA. They could still group/guild with other teams without issue, and at a certain level (I like 20) they go real FFA. This will encourage the higher level (for newbie zones) players to assist their team against the higher levels from other teams griefing, and the 8 level limit won't need to be lowered to stop 2s from being ganked.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
4 levels until 50, 8 levels 51+? I still think it should be 4 levels with a modification for out of range healers/buffers (bard songs too) becoming in range for assisting.
4 levels is too small. There's a bigger range of people you exp with than that. 8 worked fine on live, what's the problem?
  #613  
Old 10-02-2011, 04:07 PM
Nirgon Nirgon is offline
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My arguments only exist for the purpose of lower level 'average Joe' players not getting griefed off the server. At lvl 6 having a 14 stomp you is no good. Would I be fine with it? Sure. Most people? /quit.

I also don't want to take away the option of being able to attack someone at lower levels. I just think an 8 level range is overkill under lvl 12.
  #614  
Old 10-02-2011, 04:12 PM
Softcore PK Softcore PK is offline
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Anyone that quits because they die at level 6 would prolly not make it very far here anyway :/
  #615  
Old 10-02-2011, 06:49 PM
Yukahwa Yukahwa is offline
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Its just that level 14 killing level 6 is not fun. Its too easy for the level 14 to be any kind of challenge, and its too impossible for the level 6 to have a chance for it to be any fun for him except to avoid the death.

It works okay but its definitely worse than 4 levels.

I think more fair PVP (4 level range) with greater risks and rewards (single item loot) makes for a more exciting and competitive pvp environment.

Also there is an alternative to traditional single item loot (from equipped items..not held or range) is 1 random equipped item not from held or range will be lootable. This means you don't always get boned and lose your best piece..but there is some serious incentives to be careful and to keep your eyes open.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Last edited by Yukahwa; 10-02-2011 at 06:53 PM..
  #616  
Old 10-02-2011, 06:51 PM
Softcore PK Softcore PK is offline
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4 levels is far too limiting. It only worked on RZ because everyone there was scared to pvp anyway (due to item loss).
  #617  
Old 10-03-2011, 01:54 AM
Bockscar Bockscar is offline
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Quote:
I think more fair PVP (4 level range) with greater risks and rewards (single item loot) makes for a more exciting and competitive pvp environment.
It'll probably do the exact opposite. A 4 level range rules out a huge chunk of potential PvP targets, and itemloot just reduces activity, population and PvP frequency all around. I don't see how you could ever think those two things would make for a more exciting PvP environment when it has been proven a million times that it does the opposite.
  #618  
Old 10-03-2011, 10:11 AM
Spud Spud is offline
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The only problem with +/-8 level range is at lower levels. Just add one step at lvl 20 so not to over-complicate things. Make it +/- 4 from levels 1 to 20 then +/-8 from levels 20 to 50. Congrats you get a surname but now you can be attacked by a 28. A level 20 at least has a better chance against a lvl 28 than a lvl 2 has against a lvl 10, also you should have friends by then.

It sucks for a while that you can be attacked by someone 8 levels higher than you but only attack people 4 levels lower than you, but it's only a one time thing.

I'd like to see pvp enabled at low levels because it's just funny.
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  #619  
Old 10-03-2011, 11:11 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Spud [You must be logged in to view images. Log in or Register.]
The only problem with +/-8 level range is at lower levels. Just add one step at lvl 20 so not to over-complicate things. Make it +/- 4 from levels 1 to 20 then +/-8 from levels 20 to 50. Congrats you get a surname but now you can be attacked by a 28. A level 20 at least has a better chance against a lvl 28 than a lvl 2 has against a lvl 10, also you should have friends by then.

It sucks for a while that you can be attacked by someone 8 levels higher than you but only attack people 4 levels lower than you, but it's only a one time thing.

I'd like to see pvp enabled at low levels because it's just funny.
this sounds fair and balanced
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  #620  
Old 10-03-2011, 02:15 PM
Yukahwa Yukahwa is offline
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By exciting and competitive I don't mean constant PVP madness. I mean that when it happens it will be more intense and all 1 vs 1 kills will have meaning versus the majority of 1 vs 1 kills being some guy +8 levels throwing a mage pet and laughing to the bank. The only exception is Gloinz when he dominated that Gnome in crushbone, that was cool.

If you are too afraid of item loot than perhaps 1 random item from equipped items barring held things + range. This with a tighter pvp range means people have to pvp carefully. When I'm grinding on beta I just cruise around and every once in a while some guy way higher level than me might kill me. I destroy my money and then jog out and get my corpse and keep grinding. Really cool. With 4 level range I know that everyone I can fight I can beat. Even if my opponent is a mage and I'm a warrior I just need 1 rooting class to root his pet and then we can easily take him out.

As it is, you're better off going about your business until you reach your desired level and then go hunting.
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Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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