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  #21  
Old 09-26-2011, 11:32 AM
Bazooka Bazooka is offline
Sarnak

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Wow this is alot of whining, even if the pet aggro is a bit touchy this is still the most OP class in the game.

Just fear kite them when you get the ability to, and lol at the "I'm level 5 and my pet sucks NEC is nerfed too hard".

You're level 5, EVERY class sucks at level 5 for shits sake.
  #22  
Old 09-26-2011, 11:39 AM
Nazran Nazran is offline
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I honestly don't remember how well my pet kept aggro on live. It seems on classic like the pet struggles mightily with aggro. My last memory of pet tanking was being like level 59 or so in some dungeon on live with a spectre pet and having NO issues with out aggroing the pet.

Currently I am 27 with 24 Pet with Intensify Death and two weapons.... in SK fighting aviaks. Only can keep aggro on Egrets and Darters (green and light blue to me). That aggro can easily be broken by landing anything but lifetap. Like I said... not sure how classic this is.

All of that is besides the point... You should be either kiting or simply tap-tanking the 1-11 level mobs until you get engulfing darkness at 12.

At 27 I am fear kiting yellow and red Avo's at KFC with very little issue outside of the spell resistant avo.
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  #23  
Old 09-26-2011, 11:46 AM
phobus phobus is offline
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My experience with spell aggro is that the Heat/Boil Blood line causes significantly less aggro than anything else I would generally cast in combat (darkness, lifetaps, poison DDs, heart flutter). At 30, I can cast BB after my pet has only done a couple rounds of damage and not pull aggro. At 12, I recall waiting until the mob was at 75% health or so if I didn't want aggro.
  #24  
Old 09-26-2011, 11:46 AM
Messianic Messianic is offline
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Expect to tank for your pet through about 12.
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  #25  
Old 09-26-2011, 12:04 PM
aresprophet aresprophet is offline
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Quote:
Originally Posted by Azu [You must be logged in to view images. Log in or Register.]
Having leveled an enchanter up i was convinced our crappy summoned pet was the worst pet the game could possibly have.... i was wrong. I made a necro and leveled it to 24 and said screw this, this pet sucks.
Here's why:

Quote:
Restless Bones 16 11-16 Warrior 300 20 Skeleton Double ATK
Animate Dead 20 16-19 Warrior 375 22 Skeleton Double ATK
Haunting Corpse 24 19-22 Warrior 700 26 Skeleton DW w/ Weaps
At no level before 24 (with the exception of the beastly level 1 pet) does your pet have even close to the HP of an equivalent mob. Nor does it hit nearly as hard. 1 on 1, your pet will get slaughtered every time unless it's lucky. It also won't generate enough aggro to keep a mob off you because your main sources of damage (Boil Blood line, Leach line, Darkness line, and lifetap DDs) all are innately high-aggro spells. Mend bones won't be enough to make up the difference, and anyway it's inefficient. The pet doesn't have the HP to go toe-to-toe until about 44, but it starts hitting hard enough to keep aggro when you've got the 39 buff and 2 weapons on it.

So obviously you have to keep the mob from hitting your pet while allowing your pet to stay in melee range. You can use your high-aggro spells to aggro kite, or you can fear-kite.
  #26  
Old 09-26-2011, 12:21 PM
beentheredonethat beentheredonethat is offline
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dude I understand that you like your signature and that chick in it shaking her rear, but man it is NSFW.
  #27  
Old 09-26-2011, 12:25 PM
beentheredonethat beentheredonethat is offline
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My nec is only 11, but the trend with these pets I noticed is that they are pretty solid at the level you gain them, but completely a pushover once you are a level away from the next one.

Not sure if this changes at later levels, i'm assuming by 20+ i'll be fear kiting and pet will be just like another dot, not a tank.
  #28  
Old 09-26-2011, 12:30 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by beentheredonethat [You must be logged in to view images. Log in or Register.]
My nec is only 11, but the trend with these pets I noticed is that they are pretty solid at the level you gain them, but completely a pushover once you are a level away from the next one.

Not sure if this changes at later levels, i'm assuming by 20+ i'll be fear kiting and pet will be just like another dot, not a tank.
spell levels are huge plateaus of power for casters - especially for pet classes. meanwhile the other 3-4 levels only give you a few pts more damage and lowered resists...
  #29  
Old 09-26-2011, 01:31 PM
Kassel Kassel is offline
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Snare the mob you are fighting then walk in the other direction.
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  #30  
Old 09-26-2011, 03:36 PM
vageta31 vageta31 is offline
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Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Post SS or quit trolling. Ive done plenty of charming and chamed pets do not taunt.
Actually I was asking a serious question but your lack of knowledge on the subject is glaring for someone who has done "plenty of charming". I've always turned on taunt and assumed it was working, I was simply asking you if the battle spam that says they were taunting was legit or not. Some say it doesn't work even if it says so, but from my testing last night it does. Some mobs simply don't have taunt as a skill so even if you tell them they won't do it. However other mobs, specifically warrior mobs, will actually continually taunt in battle. I believe these ones are actually in fact taunting due to the constant updates they give, and I've seen them pull aggro back from a mob that was starting to run towards me.

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Notice how both the gnolls and ogre guards actually taunt during their battle spam, while the spectres only accept my command but never actually taunt. Maybe they aren't supposed to, maybe it's broken, but some charmed pets do seem to be in fact taunting.
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