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#61
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Ruleset is almost perfect. Only two things:
1. You say PvP deaths will lead to a "reduced" xp loss. Guess that's fine, as long as the reduction is large enough (like 1/2 or 1/3 of regular xp loss). 2. Level 1 characters are protected in cities, that's great. However, as a level 50 character I won't be safe in cities, not even at the bank? Unless there are some high level NPC guards around (and maybe even then), that sounds like a lot of potential for griefing. Just get some people together and gank those guys who just picked up some plat at the bank. You can blind or fear them and they won't be able to return the plat to the banker. Regarding the dynamic level range, that sounds great as well. How long will it last? E.g. as a level 20 I cast a buff on a level 30 player. For how long will the level 38 players be able to attack me? | ||
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#62
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the simple solution is if the GM didn't witness it, or you dont have fraps, then... tough luck. gms need to actually see what happened. pretty simple. | |||
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#63
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I think people will accuse of training/cheating every time they lose a fight. Let's be realistic here. Like the other poster said, if I have a bunch of dudes chasing me, especially on a monk, SK, or necro I am totally running into the middle of a bunch of mobs to FD. Most players would chase, and then when I FD'ed be like WTF YOU TRAINEDED ME. Even though I legitimately did not. I think this will be a major source of headaches.
I like the ruleset as a whole. My only concern would be with the training and the dynamic level range system. Would it be possible to change it so that a lower level player can attack a higher level player that is outside of their level range? It sounds like right now a lower level player can change their range by buffing/healing a higher level character and THEN attack someone higher. This excludes people without beneficial spells (or clickies) from participating outside of range (i.e. a 40 wanting to join into a level 50 fight) and as the mechanic would allow some classes to do this by buffing then fighting, why not just allow them to attack straight up and not have to go about it in some weird way?
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#64
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If someone is caught cheating on Red99, I hope the ban will carry over to P99 blue as well
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[60 Bard] Pescador (Half Elf) <Rustle>
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#65
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The Rushmore Doctrine
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#66
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And I do hope there is zero toleration for cheating and all associated accounts with that IP/user are deleted. RE: trains The "real" problem with trains on red servers involves the raiding game. Sullon Zek was just totally destroyed as a server because of constant training of the other teams raids. Even if they only enforce training vs. raids, i'd be happy. | |||
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#67
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#68
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Why are we beta testing kunark? testing with kunark gear is gonna really destroy any chance of melee being balanced in classic IMO.
I know its not a democratic system here but if there was a slot to vote I would put the check mark by [x] NO CHARACTER TRANSFERS | ||
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Last edited by pewpeat; 09-25-2011 at 12:06 PM..
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#69
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Yeah just not getting the need to transfer toons when the xp is 1000x faster then normal. Please rethink this and forget about transfers, which will just bring lvl 12 twinks with cloaks of flame, fungi tunics etc. to grief the "new to p99" people into the ground with.
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#70
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You do transactions in front of the banker and put the money away ASAP..its pretty simple. Gfay is trading area because darkies can bank from outside bank window and because faction is easy to raise on orcs. | |||
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